doom vanilla_or_boom 116 monsters 99 items 1 image(s)
AI Analysis
This WAD replaces MAP21 in Doom II with a single, large, and graphically consistent hell-themed map featuring 261 monsters and 296 sectors. The level emphasizes close-quarters combat with limited starting weapons—fists, pistol, chainsaw, and a rocket launcher to be found—creating a challenging but balanced resource environment. The design uses extensive hellish textures combined with organic, creature-like sky effects to evoke an eerie atmosphere. Progression is linear, focusing on exploration within a contained but complex layout. The WAD is compatible with Doom II and was built from scratch using DCK 3.61, with no new graphics or sounds added.
Tags
ammo_tightdoom2hardhelllinearmedium_mapsvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Eeva Marin |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 261 |
| Linedefs | 1597 |
| Sidedefs | 2254 |
| Vertices | 1658 |
| Sectors | 296 |
| Segs | 2611 |
| SSectors | 810 |
| Nodes | 809 |
| UV monsters | 116 |
| HMP monsters | 68 |
| HTR monsters | 45 |
| UV items | 97 |
| HMP items | 98 |
| HTR items | 99 |
| imp | 38 |
| lost_soul | 31 |
| demon | 14 |
| hell_knight | 13 |
| cacodemon | 11 |
| baron | 3 |
| pain_elemental | 3 |
| spectre | 2 |
| revenant | 1 |
| rocket | 46 |
| armor_bonus | 12 |
| medikit | 10 |
| stimpack | 10 |
| ammo_box | 4 |
| rocket_box | 4 |
| ammo_clip | 3 |
| invulnerability | 2 |
| backpack | 1 |
| berserk | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| BRICK11 | 435 |
| METAL | 318 |
| BROWNHUG | 218 |
| FIREWALA | 128 |
| SKSNAKE2 | 106 |
| SKSNAKE1 | 91 |
| ASHWALL3 | 84 |
| RROCK17 | 82 |
| F_SKY1 | 68 |
| RROCK03 | 59 |
| BFALL1 | 56 |
| SLIME09 | 56 |
| FLOOR6_2 | 53 |
| SKIN2 | 44 |
| GSTONE1 | 40 |
| FIRELAV2 | 39 |
| SFLR6_1 | 31 |
| CEIL5_1 | 30 |
| FLAT5_3 | 28 |
| SFLR6_4 | 27 |
| CEMENT9 | 26 |
| FLAT5_2 | 22 |
| FLOOR6_1 | 22 |
| FLOOR7_1 | 21 |
| SP_FACE1 | 21 |
| METAL2 | 19 |
| RROCK15 | 18 |
| BRICK1 | 16 |
| RROCK04 | 15 |
| BRNSMALC | 14 |
| DOORTRAK | 14 |
| BLOOD1 | 12 |
| SP_HOT1 | 12 |
| FLOOR7_2 | 10 |
| MARBLE1 | 9 |
| BRICK7 | 6 |
| SKSPINE2 | 6 |
| BRNSMAL1 | 5 |
| BRNSMAL2 | 5 |
| GSTFONT1 | 5 |
| GSTLION | 5 |
| GSTVINE1 | 5 |
| MFLR8_2 | 5 |
| SKSPINE1 | 5 |
| WOOD6 | 5 |
| WOODMET4 | 5 |
| DEM1_5 | 4 |
| FLAT10 | 4 |
| MFLR8_1 | 4 |
| ROCKRED1 | 4 |
| SKINFACE | 4 |
| SKINMET1 | 4 |
| SKY2 | 4 |
| CEMENT8 | 3 |
| FLAT1 | 3 |
| FLAT5_6 | 3 |
| RROCK01 | 3 |
| WOODMET3 | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR6 | 2 |
| BIGDOOR7 | 2 |
| BLODRIP1 | 2 |
| GATE4 | 2 |
| GRNROCK | 2 |
| GSTONE2 | 2 |
| GSTSATYR | 2 |
| MARBFACE | 2 |
| MIDBARS3 | 2 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| EXITSIGN | 1 |
| FLOOR1_6 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| MARBFAC3 | 1 |
| SK_LEFT | 1 |
| SKINCUT | 1 |
| TLITE6_5 | 1 |
| WOODMET2 | 1 |
