doom vanilla_or_boom 0 monsters 19 items 2 image(s)
AI Analysis
This WAD contains a single map set in a tower-themed environment with a mix of industrial and crate textures. It features no monsters, making it non-combative and focused on exploration or puzzle elements. The map includes a variety of weapons and ample ammo, but no keys or secret exits, and uses teleportation for navigation. The overall difficulty is minimal due to the absence of enemies. The WAD is designed for DOOM2 and is compatible with vanilla or Boom engines. Progression is linear with straightforward map structure and no complex key hunts.
Tags
ammo_plentifuleasyindustriallinearshort_mapsteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 34 |
| Linedefs | 304 |
| Sidedefs | 419 |
| Vertices | 262 |
| Sectors | 57 |
| Segs | 435 |
| SSectors | 164 |
| Nodes | 163 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 19 |
| HMP items | 19 |
| HTR items | 19 |
No per-type monster breakdown available.
| rocket_box | 3 |
| ammo_box | 2 |
| chaingun | 2 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| shotgun | 1 |
| METAL | 83 |
| BRICK6 | 65 |
| STARTAN3 | 54 |
| GRAY1 | 41 |
| SUPPORT3 | 39 |
| FLAT1 | 31 |
| FLAT14 | 19 |
| RROCK03 | 17 |
| SLIME15 | 16 |
| GRAYBIG | 9 |
| DOORTRAK | 8 |
| F_SKY1 | 6 |
| FLOOR6_2 | 6 |
| GRNLITE1 | 6 |
| PANBOOK | 6 |
| SUPPORT2 | 6 |
| CRATE1 | 5 |
| BIGDOOR2 | 4 |
| CRATINY | 4 |
| SLIME14 | 4 |
| BIGDOOR3 | 2 |
| CRATE2 | 2 |
| EXITSIGN | 2 |
| FLOOR1_1 | 2 |
| RROCK19 | 2 |
| FLAT22 | 1 |
| FLAT5_5 | 1 |
| GATE2 | 1 |
| MFLR8_1 | 1 |
| NUKAGE1 | 1 |
| PANBLACK | 1 |
| PANCASE1 | 1 |
| PANEL2 | 1 |
| SW2GRAY1 | 1 |
