doom vanilla_or_boom 0 monsters 37 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch map designed specifically for head-to-head modem play. It features a complex layout that prioritizes smooth gameplay without monster encounters, focusing on player combat. The level introduces new textures, including custom skull and brick designs, enhancing visual variety. Resource balance and difficulty are tailored for multiplayer deathmatch rather than single-player progression. The map is compatible with DOOM 2 and does not require additional modifications or dehacks. The design is linear and compact, emphasizing direct player engagement over exploration or key hunting.
Tags
ammo_plentifuldeathmatchlinearmoderatemultiplayersingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | David Gevert |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 58 |
| Linedefs | 415 |
| Sidedefs | 707 |
| Vertices | 332 |
| Sectors | 96 |
| Segs | 751 |
| SSectors | 217 |
| Nodes | 216 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 36 |
| HMP items | 35 |
| HTR items | 35 |
No per-type monster breakdown available.
| shotgun | 5 |
| health_bonus | 4 |
| shells | 4 |
| stimpack | 4 |
| armor_bonus | 3 |
| cell | 3 |
| plasma_rifle | 2 |
| rocket | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| green_armor | 1 |
| rocket_box | 1 |
| BRICK9 | 1008 |
| NBRICK1 | 256 |
| METALW01 | 189 |
| MTLFLOR1 | 68 |
| RROCK10 | 58 |
| SUPPORT3 | 28 |
| FLAT1_2 | 22 |
| QROCK01 | 17 |
| STEPTOP | 12 |
| FWATER1 | 11 |
| QWALL01 | 11 |
| RROCK03 | 10 |
| SKULL | 8 |
| F_SKY1 | 5 |
| DOOR1 | 4 |
| BIGDOOR4 | 3 |
| FIREBLU1 | 2 |
| WFALL1 | 2 |
| CEIL5_1 | 1 |
| PIPES | 1 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| SW1LION | 1 |
