doom vanilla_or_boom 0 monsters 61 items 2 image(s)
AI Analysis
xfire is a single-map WAD designed for fast-paced deathmatch gameplay with three well-connected areas allowing fluid movement and combat. The map features moderate height variation to add tactical interest without complexity. It targets DOOM2 and is optimized for ports supporting mouselook, enhancing player control. The resource balance and monster presence are typical of deathmatch maps, focusing on quick action rather than single-player progression. The environment is not heavily themed with custom textures or graphics, relying on classic DOOM2 assets. The layout is linear in terms of access but encourages dynamic player encounters rather than exploration or key hunting.
Tags
deathmatchdoom2fast_pacedlinearmedium_mapsmouselook_friendlysingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Lee Szymanski |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 72 |
| Linedefs | 924 |
| Sidedefs | 472 |
| Vertices | 930 |
| Sectors | 131 |
| Segs | 1731 |
| SSectors | 488 |
| Nodes | 487 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 61 |
| HMP items | 61 |
| HTR items | 61 |
No per-type monster breakdown available.
| ammo_clip | 17 |
| rocket | 14 |
| shells | 12 |
| cell | 4 |
| medikit | 3 |
| chaingun | 2 |
| rocket_launcher | 2 |
| shotgun | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| METAL | 123 |
| METAL2 | 81 |
| CEIL5_2 | 73 |
| BROWN96 | 65 |
| SLIME15 | 52 |
| F_SKY1 | 34 |
| STEP1 | 32 |
| STEP2 | 23 |
| CEIL5_1 | 21 |
| BROWNGRN | 17 |
| METAL5 | 13 |
| STARGR1 | 12 |
| METAL3 | 9 |
| METAL7 | 9 |
| STARG1 | 8 |
| SUPPORT3 | 8 |
| RROCK19 | 6 |
| RROCK03 | 5 |
| FLOOR7_1 | 4 |
| EXITDOOR | 3 |
| SLIME14 | 3 |
| STARG3 | 3 |
| CEIL1_2 | 2 |
| FLAT20 | 2 |
| FLOOR4_8 | 2 |
| LITE3 | 2 |
| METAL4 | 2 |
| SHAWN2 | 2 |
| TLITE6_5 | 2 |
| DOORTRAK | 1 |
| STARGR2 | 1 |
| SW2DIRT | 1 |
| TLITE6_6 | 1 |
