doom vanilla_or_boom 40 monsters 48 items 2 image(s)
AI Analysis
This WAD contains a single medium-scale map set in a castle garden environment featuring predominantly stone and marble textures. The monster count is moderate with a mix of hitscanners and projectile attackers, including barons and cacodemons, creating a balanced but engaging combat experience. Resources are ample, with a variety of weapons and sufficient ammo and health pickups, supporting sustained combat. The level uses teleportation for navigation but lacks key hunts or secret exits, suggesting a mostly linear progression. It is designed for DOOM2 and is compatible with vanilla and Boom engines.
Tags
ammo_plentifuldoom2hitscanner_heavylinearmedium_mapsmoderateteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 105 |
| Linedefs | 449 |
| Sidedefs | 604 |
| Vertices | 345 |
| Sectors | 127 |
| Segs | 637 |
| SSectors | 189 |
| Nodes | 188 |
| UV monsters | 40 |
| HMP monsters | 40 |
| HTR monsters | 40 |
| UV items | 48 |
| HMP items | 48 |
| HTR items | 48 |
| shotgun_guy | 16 |
| imp | 12 |
| cacodemon | 6 |
| baron | 4 |
| lost_soul | 2 |
| cell_pack | 9 |
| rocket_box | 9 |
| chaingun | 7 |
| stimpack | 7 |
| ammo_box | 6 |
| super_shotgun | 4 |
| medikit | 2 |
| rocket_launcher | 2 |
| backpack | 1 |
| plasma_rifle | 1 |
| GSTONE1 | 332 |
| DEM1_6 | 121 |
| FLAT5_1 | 79 |
| MARBLE1 | 76 |
| DOORSTOP | 40 |
| MFLR8_3 | 37 |
| WOOD1 | 22 |
| GSTLION | 9 |
| MIDBARS1 | 8 |
| MIDGRATE | 8 |
| TLITE6_5 | 8 |
| FLAT5_2 | 5 |
| F_SKY1 | 3 |
| BIGDOOR2 | 2 |
| SW1LION | 2 |
| ASHWALL2 | 1 |
| FWATER1 | 1 |
