doom vanilla_or_boom 0 monsters 160 items 2 image(s)
AI Analysis
This WAD contains a single map designed specifically for deathmatch play, modeled after E1M1 but rebuilt from scratch. It features no monsters, focusing instead on player combat with a frag-happy layout suitable for 2 players. The map is relatively small and includes a variety of weapons and ample ammo, encouraging aggressive rocket and hitscan combat. The environment uses classic DOOM2 textures with a techbase and industrial feel, and includes teleport mechanics but no keys or secret exits. It is compatible with DOOM2 and intended for vanilla or Boom-compatible engines. The progression is linear and straightforward, emphasizing quick encounters rather than exploration or complex key hunts.
Tags
ammo_plentifuldeathmatchhitscanner_heavyindustrialshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Kendall Anderson |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 178 |
| Linedefs | 376 |
| Sidedefs | 529 |
| Vertices | 314 |
| Sectors | 107 |
| Segs | 559 |
| SSectors | 166 |
| Nodes | 165 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 160 |
| HMP items | 160 |
| HTR items | 160 |
No per-type monster breakdown available.
| medikit | 70 |
| shell_box | 25 |
| rocket_box | 23 |
| stimpack | 23 |
| ammo_box | 10 |
| rocket | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| SKINLOW | 192 |
| GRAY1 | 190 |
| CEIL1_3 | 69 |
| MFLR8_3 | 69 |
| STEP5 | 60 |
| FLAT9 | 30 |
| FLOOR0_5 | 30 |
| GRAY4 | 10 |
| MARBLE1 | 9 |
| TEKWALL4 | 8 |
| CEMENT4 | 7 |
| WOOD1 | 4 |
| CEIL1_1 | 3 |
| F_SKY1 | 3 |
| FLAT5_2 | 3 |
| DOOR1 | 2 |
| DOORTRAK | 2 |
| GATE1 | 2 |
| NUKAGE1 | 2 |
| STEP1 | 2 |
| FLOOR7_2 | 1 |
| LITE3 | 1 |
| SHAWN2 | 1 |
