doom vanilla_or_boom 26 monsters 67 items 2 image(s)

AI Analysis

This WAD features a single map, a modified version of Doom 1's E1M1 adapted for Doom 2 with added deathmatch elements like the super shotgun. The map is medium-sized with 88 sectors and a moderate monster count dominated by hitscanners such as shotgun guys and zombiemen, making combat focused on ranged encounters. Resources are balanced with plentiful ammo and armor bonuses, supporting sustained fights. The environment uses classic brown and techbase textures with few elevators or teleporters, emphasizing straightforward navigation and multiple hiding spots. It is compatible with vanilla and Boom engines and designed primarily for deathmatch play rather than single-player progression.

Tags
ammo_plentifulhitscanner_heavylinearmoderateshort_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things147
Linedefs546
Sidedefs694
Vertices532
Sectors88
Segs781
SSectors265
Nodes264
UV monsters26
HMP monsters6
HTR monsters4
UV items67
HMP items66
HTR items66
shotgun_guy13
zombieman9
imp4
armor_bonus20
health_bonus9
ammo_box6
shell_box6
shells4
medikit3
rocket_box3
ammo_clip2
blue_armor2
cell_pack2
super_shotgun2
backpack1
bfg90001
cell1
chaingun1
chainsaw1
plasma_rifle1
rocket_launcher1
stimpack1
BROWNGRN155
BROWN1112
STARTAN373
GRAY435
SUPPORT228
FLOOR5_127
STUCCO126
STARGR125
CEIL3_522
CEIL5_218
COMPTALL18
WOOD317
FLOOR4_816
SW1SKULL16
FLOOR5_215
SHAWN215
NUKE2413
BRICKLIT12
BROWN14412
LITE312
FLOOR7_111
STEP610
TLITE6_610
ICKWALL29
DOORSTOP8
EXITSIGN8
GRAY17
STONE27
TLITE6_57
DOORTRAK6
FLAT186
FLOOR4_66
WOOD86
BIGDOOR25
COMPBLUE5
COMPSPAN5
FLAT145
FLAT205
FLAT5_55
FLOOR6_25
BROWN964
F_SKY14
FLOOR0_34
GRAYVINE4
TANROCK34
COMPWERD3
EXITDOOR3
STEP13
BIGDOOR42
BRICK32
CEIL5_12
FLAT232
FLAT5_22
NUKAGE32
STARTAN22
ASHWALL21
MFLR8_11
TLITE6_41

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