AI Analysis
Swat Team Hunt is a single-map WAD designed primarily for 2 to 4 player deathmatch, featuring a moderately sized level with a wide open area, a sniper tower, sewers, and an Armory building. The map emphasizes tactical multiplayer combat with multiple two-way exits and risk-reward zones, encouraging strategic positioning and ambushes. Monster presence is minimal or absent, focusing on player-versus-player encounters rather than traditional Doom combat. The environment blends techbase and industrial textures with some marble and rock elements, supporting a modern urban theme. Progression is linear within the single map, with no key hunts or teleportation mechanics. It is compatible with DOOM2 and intended for multiplayer gameplay rather than single-player challenges.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jeff Ross, Domino |
| Teleports | yes |
| Keys | blue |
| Secret Exit | no |
| Things | 183 |
| Linedefs | 844 |
| Sidedefs | 1505 |
| Vertices | 925 |
| Sectors | 186 |
| Segs | 1744 |
| SSectors | 690 |
| Nodes | 689 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 122 |
| HMP items | 122 |
| HTR items | 122 |
| armor_bonus | 27 |
| health_bonus | 15 |
| super_shotgun | 12 |
| rocket | 11 |
| stimpack | 11 |
| shells | 9 |
| backpack | 4 |
| cell | 4 |
| medikit | 4 |
| rocket_launcher | 4 |
| ammo_box | 3 |
| bfg9000 | 3 |
| invisibility | 3 |
| chaingun | 2 |
| plasma_rifle | 2 |
| rocket_box | 2 |
| blue_armor | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| soulsphere | 1 |
| CEMENT5 | 83 |
| METAL | 81 |
| F_SKY1 | 66 |
| STONE4 | 54 |
| MIDBARS3 | 42 |
| STONE2 | 41 |
| ZIMMER1 | 40 |
| BRICK7 | 39 |
| ZIMMER5 | 38 |
| DOORTRAK | 37 |
| MARBLE1 | 35 |
| ASHWALL3 | 34 |
| STEPTOP | 32 |
| FLAT23 | 30 |
| FLOOR0_3 | 29 |
| CEMENT7 | 27 |
| LITE3 | 26 |
| SILVER1 | 26 |
| RROCK11 | 24 |
| GRAY1 | 23 |
| CEIL5_2 | 22 |
| SHAWN2 | 22 |
| SPACEW4 | 22 |
| ASHWALL2 | 18 |
| BRICK9 | 18 |
| RROCK09 | 18 |
| CRATOP2 | 17 |
| FLAT4 | 17 |
| STEPLAD1 | 17 |
| TEKGREN2 | 17 |
| TEKWALL4 | 17 |
| BFALL1 | 16 |
| BIGBRIK1 | 16 |
| BRONZE3 | 16 |
| CEMENT9 | 16 |
| FLOOR6_2 | 16 |
| GRAY4 | 16 |
| SP_HOT1 | 15 |
| STONE6 | 15 |
| MIDGRATE | 14 |
| PIPE2 | 14 |
| BRICK8 | 13 |
| CEMENT6 | 13 |
| ROCK1 | 13 |
| BRICK6 | 12 |
| RROCK12 | 12 |
| SLADWALL | 12 |
| FLAT1_2 | 11 |
| FLAT18 | 11 |
| RROCK03 | 11 |
| TEKLITE2 | 11 |
| ROCK2 | 10 |
| BROWN1 | 9 |
| METAL6 | 9 |
| SUPPORT2 | 9 |
| TEKWALL1 | 9 |
| BRONZE1 | 8 |
| BRONZE2 | 8 |
| FLOOR6_1 | 8 |
| FLOOR7_2 | 8 |
| ROCK3 | 8 |
| SLIME09 | 8 |
| FLAT1 | 7 |
| MIDSPACE | 7 |
| RROCK13 | 7 |
| SLIME14 | 7 |
| BROVINE2 | 6 |
| GRNROCK | 6 |
| ICKWALL2 | 6 |
| METAL5 | 6 |
| NUKAGE1 | 6 |
| NUKE24 | 6 |
| TEKLITE | 6 |
| COMPSPAN | 5 |
| FLAT20 | 5 |
| FLAT3 | 5 |
| SILVER2 | 5 |
| STUCCO1 | 5 |
| ZIMMER3 | 5 |
| CRACKLE2 | 4 |
| FLOOR7_1 | 4 |
| FWATER1 | 4 |
| MARBGRAY | 4 |
| MIDBARS1 | 4 |
| PANEL6 | 4 |
| PIPES | 4 |
| STUCCO | 4 |
| SW2MET2 | 4 |
| BRICK5 | 3 |
| SPACEW2 | 3 |
| SUPPORT3 | 3 |
| SW1DIRT | 3 |
| BIGDOOR5 | 2 |
| BLOOD1 | 2 |
| BRNPOIS | 2 |
| FLOOR3_3 | 2 |
| FLOOR4_6 | 2 |
| METAL2 | 2 |
| METAL3 | 2 |
| SPACEW3 | 2 |
| SPCDOOR3 | 2 |
| SPCDOOR4 | 2 |
| SW1MET2 | 2 |
| CEIL4_3 | 1 |
| CEMENT8 | 1 |
| COMPSTA1 | 1 |
| DOORSTOP | 1 |
| EXITSIGN | 1 |
| FWATER2 | 1 |
| FWATER4 | 1 |
| GRASS2 | 1 |
| GRNLITE1 | 1 |
| LAVA1 | 1 |
| METAL4 | 1 |
| RROCK01 | 1 |
| STEP5 | 1 |
| STUCCO3 | 1 |
| SW1SATYR | 1 |
| SW1WDMET | 1 |
| SW2TEK | 1 |
