doom vanilla_or_boom 153 monsters 83 items 2 image(s)
AI Analysis
A large, classic Doom II techbase/industrial map built from STARTAN and computer-panel textures, with nukage and lava accents and a few teleport-linked areas. Combat is dense and varied, leaning heavily on hitscanners (lots of shotgunners/chaingunners) backed by mid-tiers, plus multiple boss-class threats including a Spider Mastermind and two Cyberdemons. For a typical UV run it plays hard but well-armed, with most weapons available (including plasma and BFG) and plenty of rockets/cells and big health pickups. Progression uses all three keys (including a yellow skull) and teleports, suggesting a somewhat trap-prone key-hunt structure rather than a straight line.
Tags
ammo_plentifulboss_encountergenerous_healthhardhitscanner_heavyindustrialkey_huntmedium_lengthmonster_heavytechbaseteleport_navigationtrap_heavyvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Nick Giles |
| Teleports | yes |
| Keys | blue, red, yellow_skull |
| Secret Exit | no |
| Things | 283 |
| Linedefs | 814 |
| Sidedefs | 1114 |
| Vertices | 750 |
| Sectors | 175 |
| Segs | 1222 |
| SSectors | 358 |
| Nodes | 357 |
| UV monsters | 144 |
| HMP monsters | 126 |
| HTR monsters | 91 |
| UV items | 77 |
| HMP items | 79 |
| HTR items | 81 |
| imp | 37 |
| shotgun_guy | 33 |
| zombieman | 26 |
| demon | 14 |
| lost_soul | 7 |
| revenant | 7 |
| chaingun_guy | 6 |
| cacodemon | 5 |
| hell_knight | 4 |
| pain_elemental | 4 |
| arachnotron | 2 |
| baron | 2 |
| cyberdemon | 2 |
| mancubus | 2 |
| archvile | 1 |
| spider_mastermind | 1 |
| health_bonus | 9 |
| cell_pack | 8 |
| rocket_box | 7 |
| rocket | 6 |
| cell | 5 |
| medikit | 4 |
| plasma_rifle | 4 |
| rocket_launcher | 4 |
| armor_bonus | 3 |
| shell_box | 3 |
| shells | 3 |
| stimpack | 3 |
| super_shotgun | 3 |
| chaingun | 2 |
| chainsaw | 2 |
| green_armor | 2 |
| invisibility | 2 |
| megasphere | 2 |
| shotgun | 2 |
| soulsphere | 2 |
| ammo_box | 1 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| invulnerability | 1 |
| radiation_suit | 1 |
| SHAWN2 | 114 |
| STARG3 | 108 |
| STARTAN3 | 100 |
| SLADWALL | 84 |
| FLAT23 | 72 |
| FLOOR4_8 | 59 |
| CEIL3_5 | 48 |
| MODWALL3 | 45 |
| DOORTRAK | 44 |
| FLAT14 | 44 |
| COMPSPAN | 37 |
| TLITE6_5 | 37 |
| ROCK5 | 36 |
| STEP1 | 33 |
| SUPPORT3 | 32 |
| SLADPOIS | 30 |
| MODWALL4 | 28 |
| METAL2 | 22 |
| STEP6 | 22 |
| GRAY5 | 15 |
| CRATOP2 | 14 |
| BIGDOOR2 | 13 |
| CEIL5_1 | 10 |
| SW1COMM | 10 |
| BROWNHUG | 8 |
| DOORRED | 8 |
| FIRELAVA | 8 |
| LITEBLU1 | 8 |
| SPCDOOR1 | 8 |
| BROWN1 | 7 |
| GSTONE2 | 7 |
| COMPTALL | 5 |
| F_SKY1 | 5 |
| FLAT17 | 5 |
| FLAT5_6 | 5 |
| GRAY1 | 5 |
| NUKAGE2 | 5 |
| SFALL2 | 5 |
| TEKWALL4 | 5 |
| DOORBLU2 | 4 |
| DOORYEL2 | 4 |
| FLAT5_3 | 4 |
| FLOOR0_2 | 4 |
| GATE3 | 4 |
| LITE3 | 4 |
| LITE5 | 4 |
| SPCDOOR3 | 4 |
| SUPPORT2 | 4 |
| SW1MET2 | 4 |
| FLAT1_1 | 3 |
| FLOOR5_3 | 3 |
| FLOOR7_1 | 3 |
| LAVA2 | 3 |
| STARTAN2 | 3 |
| TLITE6_6 | 3 |
| COMPSTA1 | 2 |
| COMPSTA2 | 2 |
| COMPWERD | 2 |
| DOOR1 | 2 |
| DOORBLU | 2 |
| FLAT20 | 2 |
| FLAT5_7 | 2 |
| GATE1 | 2 |
| METAL3 | 2 |
| METAL4 | 2 |
| METAL5 | 2 |
| MFLR8_4 | 2 |
| PLAT1 | 2 |
| SHAWN1 | 2 |
| SPCDOOR4 | 2 |
| TLITE6_4 | 2 |
| CEIL1_1 | 1 |
| CEIL3_6 | 1 |
| FLOOR1_7 | 1 |
| GATE2 | 1 |
| GRAY4 | 1 |
| GSTFONT2 | 1 |
| ICKWALL1 | 1 |
| STARBR2 | 1 |
| STEP2 | 1 |
| SW1BRNGN | 1 |
| SW1LION | 1 |
| SW1SKIN | 1 |
| SW1STRTN | 1 |
| TLITE6_1 | 1 |
