doom vanilla_or_boom 318 monsters 67 items 2 image(s)
AI Analysis
TeleKill is a single-map WAD designed for DOOM II featuring one intense, large-scale level. The map is densely populated with nearly 900 monsters, creating a very hard combat experience focused on survival under pressure, especially involving explosive barrels that trigger chaotic fights. Resources are limited, with a single god sphere on lower difficulties to aid survival. The environment is hell-themed with heavy use of blood, stone, and lava textures, emphasizing a claustrophobic and hazardous atmosphere. The level is linear with a strong emphasis on quick reflexes and tactical movement rather than exploration. It is compatible with vanilla DOOM II and uses no new graphics or sounds.
Tags
ammo_tighthelllinearmonster_swarmssingle_mapvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Vince Lupo |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 892 |
| Linedefs | 573 |
| Sidedefs | 844 |
| Vertices | 597 |
| Sectors | 97 |
| Segs | 970 |
| SSectors | 334 |
| Nodes | 333 |
| UV monsters | 318 |
| HMP monsters | 314 |
| HTR monsters | 318 |
| UV items | 66 |
| HMP items | 66 |
| HTR items | 67 |
| shotgun_guy | 155 |
| imp | 119 |
| chaingun_guy | 12 |
| baron | 8 |
| zombieman | 8 |
| cacodemon | 4 |
| revenant | 4 |
| demon | 3 |
| hell_knight | 2 |
| archvile | 1 |
| lost_soul | 1 |
| mancubus | 1 |
| medikit | 16 |
| health_bonus | 10 |
| ammo_box | 8 |
| armor_bonus | 6 |
| stimpack | 5 |
| blue_armor | 3 |
| chaingun | 2 |
| green_armor | 2 |
| plasma_rifle | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shells | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| MARBLE1 | 516 |
| CEIL1_1 | 74 |
| FLAT5_2 | 67 |
| SP_DUDE4 | 35 |
| SP_HOT1 | 24 |
| BSTONE1 | 22 |
| GSTONE1 | 22 |
| BLOOD1 | 17 |
| DOORTRAK | 16 |
| BFALL1 | 14 |
| F_SKY1 | 11 |
| BLOOD2 | 9 |
| SP_DUDE5 | 9 |
| FLAT1_1 | 7 |
| SP_DUDE1 | 7 |
| BIGDOOR2 | 6 |
| SP_DUDE2 | 6 |
| BFALL2 | 4 |
| FLAT5_1 | 4 |
| DOORSTOP | 3 |
| FLAT5_3 | 3 |
| DOORYEL | 2 |
| EXITSTON | 2 |
| LITEBLU1 | 2 |
| SW1GSTON | 2 |
| GATE1 | 1 |
| GATE2 | 1 |
| MARBLE2 | 1 |
| MARBLOD1 | 1 |
| REDWALL | 1 |
| SW1MARB | 1 |
| SW2GSTON | 1 |
