AI Analysis
This WAD contains a single medium-sized map featuring 80 linedefs and 81 sectors. The monster count is moderate with 34 enemies, predominantly hitscanners (shotgun guys) and some imps, presenting a moderate difficulty level. There are no bosses or melee monsters, and the combat focuses on hitscanner-heavy encounters. Resources are balanced with a variety of weapons including shotgun, chaingun, chainsaw, and rocket launcher, alongside some ammo and power-ups like berserk and invulnerability. The map uses mostly gray and stone textures with some nukage and crates, suggesting a techbase or industrial theme. The layout is linear with no keys or teleportation mechanics. It is compatible with vanilla Doom and Boom engines and designed for the TNT IWAD.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 80 |
| Linedefs | 370 |
| Sidedefs | 561 |
| Vertices | 362 |
| Sectors | 81 |
| Segs | 626 |
| SSectors | 239 |
| Nodes | 238 |
| UV monsters | 33 |
| HMP monsters | 33 |
| HTR monsters | 12 |
| UV items | 14 |
| HMP items | 14 |
| HTR items | 14 |
| shotgun_guy | 22 |
| imp | 12 |
| shotgun | 4 |
| rocket_box | 2 |
| ammo_box | 1 |
| berserk | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| rocket_launcher | 1 |
| shells | 1 |
| soulsphere | 1 |
| GRAY4 | 227 |
| GRAY7 | 80 |
| FLOOR0_3 | 48 |
| FLAT18 | 45 |
| MFLR8_1 | 45 |
| CRATE2 | 34 |
| STONE2 | 32 |
| STONE | 16 |
| GRAY1 | 8 |
| CRATOP1 | 7 |
| FLAT17 | 7 |
| GRAY2 | 6 |
| GRAYDANG | 6 |
| MIDGRATE | 6 |
| SW1EXIT | 5 |
| F_SKY1 | 3 |
| MFLR8_4 | 3 |
| NUKAGE1 | 2 |
| ASHWALL | 1 |
| FLAT2 | 1 |
| FLAT5_4 | 1 |
| SW1GRAY1 | 1 |
