doom vanilla_or_boom 538 monsters 89 items 2 image(s)
AI Analysis
This WAD contains a single map, MAP32, designed for DOOM2 with vanilla or Boom compatibility. The map is a compact arena featuring a very high monster count dominated by lost souls, mancubi, and hitscanners, creating intense combat scenarios. Resources are limited with few items and no ammo pickups, emphasizing survival and careful ammo management. The environment uses hellish textures like lava and rock with minimal sectors, focusing on straightforward, non-teleport arena combat without key hunts or secrets. The layout is linear and combat-centric, suitable for players seeking a challenging, monster-heavy fight in a small-scale hell-themed setting.
Tags
ammo_tighthellhitscanner_heavylinearmonster_swarmsshort_mapsvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 676 |
| Linedefs | 12 |
| Sidedefs | 20 |
| Vertices | 15 |
| Sectors | 2 |
| Segs | 23 |
| SSectors | 9 |
| Nodes | 8 |
| UV monsters | 538 |
| HMP monsters | 538 |
| HTR monsters | 538 |
| UV items | 89 |
| HMP items | 89 |
| HTR items | 89 |
| lost_soul | 183 |
| mancubus | 107 |
| zombieman | 68 |
| imp | 66 |
| chaingun_guy | 60 |
| revenant | 47 |
| hell_knight | 7 |
| backpack | 37 |
| medikit | 37 |
| plasma_rifle | 4 |
| rocket_launcher | 4 |
| chaingun | 3 |
| bfg9000 | 2 |
| super_shotgun | 2 |
| SKY1 | 8 |
| SP_HOT1 | 8 |
| SKY3 | 4 |
| F_SKY1 | 2 |
| LAVA1 | 1 |
| RROCK13 | 1 |
