doom vanilla_or_boom 49 monsters 53 items 2 image(s)
AI Analysis
This WAD contains a single, large map designed for DOOM2 with a focus on solo play. The level features a high monster count with 173 enemies, emphasizing survival against numerous threats. Ammo availability was increased in the latest version to balance the challenging combat. The environment uses a mix of techbase and industrial textures, with a complex layout involving many linedefs and sectors, suggesting a detailed and possibly maze-like structure. Progression appears linear with no deathmatch support due to map size. The WAD is vanilla compatible and does not introduce new graphics or sounds.
Tags
ammo_plentifuldoom2hardindustriallarge_maplinearsingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Eric Varner |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 173 |
| Linedefs | 836 |
| Sidedefs | 1363 |
| Vertices | 798 |
| Sectors | 231 |
| Segs | 1526 |
| SSectors | 596 |
| Nodes | 595 |
| UV monsters | 49 |
| HMP monsters | 49 |
| HTR monsters | 49 |
| UV items | 53 |
| HMP items | 53 |
| HTR items | 53 |
| lost_soul | 18 |
| imp | 10 |
| shotgun_guy | 8 |
| spectre | 5 |
| chaingun_guy | 3 |
| revenant | 2 |
| archvile | 1 |
| mancubus | 1 |
| pain_elemental | 1 |
| shells | 12 |
| medikit | 11 |
| rocket | 8 |
| shell_box | 5 |
| ammo_box | 3 |
| blue_armor | 2 |
| green_armor | 2 |
| megasphere | 2 |
| plasma_rifle | 2 |
| invisibility | 1 |
| radiation_suit | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BIGBRIK1 | 128 |
| BRICK10 | 98 |
| BRICK5 | 75 |
| BSTONE2 | 66 |
| BIGBRIK3 | 60 |
| BLAKWAL1 | 60 |
| FLOOR7_1 | 59 |
| COMPWERD | 58 |
| CEIL5_2 | 54 |
| ASHWALL3 | 43 |
| BRICK7 | 42 |
| ICKWALL3 | 35 |
| PANBOOK | 35 |
| BSTONE1 | 34 |
| FLAT10 | 34 |
| F_SKY1 | 33 |
| FLAT1_1 | 30 |
| MIDBARS3 | 30 |
| GRAY4 | 24 |
| FLAT2 | 21 |
| PANBORD1 | 20 |
| FLAT1_2 | 18 |
| FLOOR4_1 | 18 |
| DEM1_5 | 17 |
| BIGBRIK2 | 16 |
| COMPBLUE | 16 |
| FLOOR5_4 | 14 |
| BRICKLIT | 13 |
| FLOOR0_2 | 13 |
| GSTONE1 | 13 |
| CEIL1_3 | 12 |
| CRATOP2 | 12 |
| FLOOR0_5 | 12 |
| LITEBLU4 | 12 |
| CONS1_5 | 11 |
| FLOOR6_2 | 11 |
| STONE6 | 11 |
| BRICK8 | 10 |
| MIDSPACE | 10 |
| SKINMET1 | 10 |
| COMPSPAN | 9 |
| COMPTALL | 9 |
| FLAT18 | 9 |
| FLOOR0_3 | 9 |
| MFLR8_4 | 8 |
| STEP4 | 8 |
| BIGDOOR2 | 7 |
| BLAKWAL2 | 7 |
| FLOOR0_1 | 7 |
| NUKAGE3 | 7 |
| DOORBLU | 6 |
| DOORTRAK | 6 |
| FLOOR3_3 | 6 |
| METAL6 | 5 |
| ASHWALL6 | 4 |
| ASHWALL7 | 4 |
| BLODRIP3 | 4 |
| BRICK6 | 4 |
| CEIL1_2 | 4 |
| CEMENT9 | 4 |
| DEM1_6 | 4 |
| DOORRED | 4 |
| FLAT14 | 4 |
| FLAT19 | 4 |
| FWATER1 | 4 |
| MFLR8_2 | 4 |
| MFLR8_3 | 4 |
| BIGDOOR6 | 3 |
| FWATER2 | 3 |
| NUKAGE2 | 3 |
| SKY2 | 3 |
| BIGDOOR4 | 2 |
| BIGDOOR5 | 2 |
| BRICK4 | 2 |
| CEIL3_6 | 2 |
| CRATOP1 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| FLAT20 | 2 |
| METAL2 | 2 |
| ZZZFACE3 | 2 |
| BIGDOOR7 | 1 |
| BLOOD1 | 1 |
| BRWINDOW | 1 |
| CEIL4_1 | 1 |
| DOOR1 | 1 |
| DOOR3 | 1 |
| FLAT23 | 1 |
| FLAT5 | 1 |
| FLAT5_4 | 1 |
| FLOOR1_6 | 1 |
| FWATER3 | 1 |
| SFALL1 | 1 |
| SFALL3 | 1 |
| SFALL4 | 1 |
| SHAWN2 | 1 |
| SP_DUDE7 | 1 |
| SW1BLUE | 1 |
| SW1EXIT | 1 |
| SW1MET2 | 1 |
| SW1WDMET | 1 |
| ZZZFACE1 | 1 |
| ZZZFACE2 | 1 |
| ZZZFACE4 | 1 |
| ZZZFACE5 | 1 |
| ZZZFACE6 | 1 |
| ZZZFACE7 | 1 |
| ZZZFACE8 | 1 |
| ZZZFACE9 | 1 |
