doom vanilla_or_boom 65 monsters 50 items 2 image(s)
AI Analysis
This WAD contains a single custom map designed for DOOM2 with a unique puzzle mechanic involving three switches, only one of which leads to the exit. The level features a trap-based challenge where false switches either raise the floor to trap the player or remove the exit door, requiring careful choice rather than combat skill. There are no added graphics, sounds, or music, and the map is built from scratch with a focus on puzzle and exploration rather than monster encounters or resource management. The environment is not themed beyond standard DOOM2 textures, and the progression is linear with a single exit. The WAD is compatible with vanilla DOOM2 and does not implement difficulty settings or multiplayer modes.
Tags
easyexploration_heavylinearpuzzlesingle_maptrapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | PhibeR OptiK a.k.a the Deadkennedy |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 212 |
| Linedefs | 106 |
| Sidedefs | 142 |
| Vertices | 84 |
| Sectors | 25 |
| Segs | 144 |
| SSectors | 38 |
| Nodes | 37 |
| UV monsters | 65 |
| HMP monsters | 65 |
| HTR monsters | 65 |
| UV items | 50 |
| HMP items | 50 |
| HTR items | 50 |
| imp | 22 |
| demon | 18 |
| lost_soul | 10 |
| zombieman | 7 |
| shotgun_guy | 4 |
| cyberdemon | 1 |
| mancubus | 1 |
| revenant | 1 |
| spider_mastermind | 1 |
| shells | 23 |
| medikit | 14 |
| shell_box | 11 |
| chainsaw | 1 |
| megasphere | 1 |
| BRONZE1 | 285 |
| COMPBLUE | 15 |
| DoorTrak | 12 |
| GSTVINE2 | 10 |
| Door1 | 8 |
| PANEL7 | 8 |
| BROWN144 | 7 |
| FLOOR1_1 | 7 |
| GRNROCK | 7 |
| MARBFACE | 7 |
| SP_DUDE8 | 7 |
| TLITE6_5 | 7 |
| RROCK15 | 6 |
| FLAT10 | 5 |
| GRASS2 | 5 |
| DOOR3 | 3 |
| F_SKY1 | 3 |
| FLAT20 | 3 |
| GRASS1 | 3 |
| DEM1_5 | 2 |
| RROCK02 | 2 |
| DOOR1 | 1 |
| SW1BROWN | 1 |
| SW1DIRT | 1 |
| SW2BLUE | 1 |
