doom vanilla_or_boom 3 monsters 27 items 2 image(s)
AI Analysis
DaScott v2 is a single-map deathmatch-focused WAD designed for DOOM2, featuring one detailed map with 51 things and 63 sectors. It emphasizes multiplayer combat with weapon distribution across all 10 deathmatch starts and includes unique mechanics like indicator lights, instant lifts, and a BFG telefrag trap. The map uses mostly industrial and techbase textures such as METAL and DOORTRAK, with some slime and rock elements. Difficulty is tuned for multiplayer with plasma rifle appearing only on higher skill levels, supporting 2-4 players best at 3 or 4. The layout is linear and compact, optimized for fast-paced deathmatch gameplay. The WAD is Boom-compatible and includes new music tracks but no new graphics.
Tags
ammo_plentifulboom_compatibledeathmatchdoom2industriallinearmedium_mapsmoderatesingle_maptechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Darryl "DaScott" - Level Design, Sound Effects |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 51 |
| Linedefs | 277 |
| Sidedefs | 444 |
| Vertices | 238 |
| Sectors | 63 |
| Segs | 465 |
| SSectors | 194 |
| Nodes | 193 |
| UV monsters | 3 |
| HMP monsters | 3 |
| HTR monsters | 3 |
| UV items | 25 |
| HMP items | 25 |
| HTR items | 25 |
| chaingun_guy | 1 |
| imp | 1 |
| shotgun_guy | 1 |
| rocket_box | 5 |
| medikit | 4 |
| super_shotgun | 4 |
| rocket_launcher | 3 |
| blue_armor | 2 |
| chaingun | 2 |
| shell_box | 2 |
| shotgun | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| plasma_rifle | 1 |
| METAL2 | 145 |
| METAL | 77 |
| FLAT1 | 49 |
| FLOOR3_3 | 39 |
| METAL4 | 26 |
| BIGBRIK1 | 14 |
| LITE5 | 12 |
| FLAT23 | 10 |
| GATE4 | 10 |
| SLIME15 | 9 |
| METAL5 | 8 |
| LITEBLU4 | 6 |
| SHAWN2 | 6 |
| METAL7 | 5 |
| DOORTRAK | 4 |
| EXITSIGN | 4 |
| STONE4 | 4 |
| PANEL6 | 3 |
| FLOOR7_1 | 2 |
| NUKAGE1 | 2 |
| RROCK09 | 2 |
| SPCDOOR3 | 2 |
| SW1COMM | 2 |
| F_SKY1 | 1 |
| FLAT5_7 | 1 |
| FLAT5_8 | 1 |
| SFALL1 | 1 |
| SPCDOOR2 | 1 |
| SW1MET2 | 1 |
