doom vanilla_or_boom 71 monsters 64 items 2 image(s)

AI Analysis

This WAD contains a single medium-scale map designed for Boom-compatible DOOM2. It features a balanced monster mix with a moderate total count, including hitscanners, projectile attackers, and a single archvile, creating a challenging but manageable combat experience. Resources are moderately distributed with a variety of ammo types and some health bonuses, supporting sustained combat without excessive scarcity. The environment uses a mix of techbase and industrial textures with some outdoor elements like grass and water, emphasizing a complex layout with over 300 sectors and detailed architecture. Progression appears linear with no co-op or deathmatch support, focusing on a suspenseful single-player experience.

Tags
ammo_plentifularchvileboom_compatiblehitscanner_heavyindustriallinearmedium_mapsmoderatetechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Ed Cripps ( mrmakie@hotmail.com )
Teleportsyes
Keysblue, red
Secret Exitno
Things159
Linedefs1256
Sidedefs2108
Vertices1162
Sectors339
Segs2325
SSectors666
Nodes665
UV monsters61
HMP monsters57
HTR monsters48
UV items64
HMP items60
HTR items56
zombieman15
imp14
lost_soul7
shotgun_guy7
cacodemon6
chaingun_guy6
demon4
arachnotron2
baron2
mancubus2
revenant2
spectre2
archvile1
hell_knight1
ammo_clip16
shells14
stimpack5
armor_bonus4
cell4
health_bonus4
rocket4
ammo_box3
cell_pack2
backpack1
computer_area_map1
green_armor1
invisibility1
medikit1
plasma_rifle1
rocket_launcher1
super_shotgun1
SUPPORT3916
METAL368
CEIL5_2194
METAL2150
SLIME14148
STARTAN3107
SUPPORT2106
BRICK1070
MIDSPACE50
STEP450
CEIL3_548
CEIL5_148
FLOOR4_847
COMPSPAN42
F_SKY139
SLIME1338
FWATER131
LITE331
GRASS227
CEIL1_225
DOORSTOP24
STONE224
DOORTRAK22
GRASS114
SW1MET214
FLAT1912
SHAWN212
SPCDOOR312
ASHWALL48
DOOR38
PLAT16
METAL44
STEP13
SW1DIRT3
BLUMAP2
DOORBLU2
DOORRED2
EXITSIGN2
GRAY12
METAL32
BLAKWAL11
GATE11
GATE41
SLIME051
STEP21

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