doom vanilla_or_boom 71 monsters 64 items 2 image(s)
AI Analysis
This WAD contains a single medium-scale map designed for Boom-compatible DOOM2. It features a balanced monster mix with a moderate total count, including hitscanners, projectile attackers, and a single archvile, creating a challenging but manageable combat experience. Resources are moderately distributed with a variety of ammo types and some health bonuses, supporting sustained combat without excessive scarcity. The environment uses a mix of techbase and industrial textures with some outdoor elements like grass and water, emphasizing a complex layout with over 300 sectors and detailed architecture. Progression appears linear with no co-op or deathmatch support, focusing on a suspenseful single-player experience.
Tags
ammo_plentifularchvileboom_compatiblehitscanner_heavyindustriallinearmedium_mapsmoderatetechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ed Cripps ( mrmakie@hotmail.com ) |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 159 |
| Linedefs | 1256 |
| Sidedefs | 2108 |
| Vertices | 1162 |
| Sectors | 339 |
| Segs | 2325 |
| SSectors | 666 |
| Nodes | 665 |
| UV monsters | 61 |
| HMP monsters | 57 |
| HTR monsters | 48 |
| UV items | 64 |
| HMP items | 60 |
| HTR items | 56 |
| zombieman | 15 |
| imp | 14 |
| lost_soul | 7 |
| shotgun_guy | 7 |
| cacodemon | 6 |
| chaingun_guy | 6 |
| demon | 4 |
| arachnotron | 2 |
| baron | 2 |
| mancubus | 2 |
| revenant | 2 |
| spectre | 2 |
| archvile | 1 |
| hell_knight | 1 |
| ammo_clip | 16 |
| shells | 14 |
| stimpack | 5 |
| armor_bonus | 4 |
| cell | 4 |
| health_bonus | 4 |
| rocket | 4 |
| ammo_box | 3 |
| cell_pack | 2 |
| backpack | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| SUPPORT3 | 916 |
| METAL | 368 |
| CEIL5_2 | 194 |
| METAL2 | 150 |
| SLIME14 | 148 |
| STARTAN3 | 107 |
| SUPPORT2 | 106 |
| BRICK10 | 70 |
| MIDSPACE | 50 |
| STEP4 | 50 |
| CEIL3_5 | 48 |
| CEIL5_1 | 48 |
| FLOOR4_8 | 47 |
| COMPSPAN | 42 |
| F_SKY1 | 39 |
| SLIME13 | 38 |
| FWATER1 | 31 |
| LITE3 | 31 |
| GRASS2 | 27 |
| CEIL1_2 | 25 |
| DOORSTOP | 24 |
| STONE2 | 24 |
| DOORTRAK | 22 |
| GRASS1 | 14 |
| SW1MET2 | 14 |
| FLAT19 | 12 |
| SHAWN2 | 12 |
| SPCDOOR3 | 12 |
| ASHWALL4 | 8 |
| DOOR3 | 8 |
| PLAT1 | 6 |
| METAL4 | 4 |
| STEP1 | 3 |
| SW1DIRT | 3 |
| BLUMAP | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| EXITSIGN | 2 |
| GRAY1 | 2 |
| METAL3 | 2 |
| BLAKWAL1 | 1 |
| GATE1 | 1 |
| GATE4 | 1 |
| SLIME05 | 1 |
| STEP2 | 1 |
