doom vanilla_or_boom 120 monsters 122 items 2 image(s)
AI Analysis
Whare15.wad is a single-map Doom 2 PWAD set in a hellish warehouse environment featuring 549 things and 116 sectors. The monster population is moderate with a total of 120 enemies, heavily weighted towards hitscanners such as shotgun guys and zombiemen, alongside demons and lost souls, but no bosses. Resources are balanced with a fair amount of ammo pickups including ammo boxes and backpacks, and some power-ups like berserk and invisibility. The map uses a mix of industrial and hell-themed textures, emphasizing crates, metal, and lava floors. The layout appears linear with a focus on combat against swarms of hitscanners and melee foes. It is designed for the TNT IWAD and is compatible with vanilla Doom 2 engines.
Tags
ammo_plentifulhellhitscanner_heavyindustriallinearmoderatemonster_swarmsshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 549 |
| Linedefs | 720 |
| Sidedefs | 1209 |
| Vertices | 776 |
| Sectors | 116 |
| Segs | 1304 |
| SSectors | 425 |
| Nodes | 424 |
| UV monsters | 120 |
| HMP monsters | 100 |
| HTR monsters | 62 |
| UV items | 119 |
| HMP items | 119 |
| HTR items | 122 |
| zombieman | 37 |
| shotgun_guy | 33 |
| demon | 20 |
| imp | 18 |
| lost_soul | 11 |
| baron | 1 |
| rocket_box | 63 |
| shell_box | 23 |
| ammo_box | 15 |
| medikit | 3 |
| stimpack | 3 |
| cell_pack | 2 |
| light_amp_goggles | 2 |
| soulsphere | 2 |
| backpack | 1 |
| berserk | 1 |
| chaingun | 1 |
| health_bonus | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| LITE3 | 88 |
| FLAT18 | 62 |
| FLOOR6_2 | 62 |
| GRAY1 | 62 |
| BROWNHUG | 44 |
| COMPWERD | 36 |
| BROWN144 | 32 |
| LITEBLU4 | 32 |
| LITERED | 32 |
| GRAY4 | 30 |
| METAL | 29 |
| CRATE1 | 25 |
| COMPSPAN | 24 |
| CRATE2 | 24 |
| MARBLE1 | 24 |
| MIDGRATE | 24 |
| CRATINY | 21 |
| WOOD1 | 16 |
| WOOD5 | 15 |
| SP_HOT1 | 14 |
| CRATWIDE | 13 |
| FLOOR0_3 | 13 |
| BROWNGRN | 12 |
| SKINCUT | 12 |
| TLITE6_1 | 12 |
| F_SKY1 | 10 |
| CRATELIT | 9 |
| WOOD3 | 9 |
| BIGDOOR2 | 8 |
| MIDBRN1 | 8 |
| SKINSCAB | 8 |
| TLITE6_4 | 8 |
| CRATOP2 | 7 |
| SKINTEK1 | 7 |
| CEIL4_3 | 6 |
| STEP1 | 6 |
| FLAT5_1 | 5 |
| BIGDOOR4 | 4 |
| BLODGR4 | 4 |
| COMP2 | 4 |
| FLAT4 | 4 |
| ICKWALL1 | 4 |
| ICKWALL6 | 4 |
| SKINFACE | 4 |
| SKINLOW | 4 |
| TLITE6_6 | 4 |
| CEIL1_1 | 3 |
| CONS1_7 | 3 |
| FLOOR3_3 | 3 |
| FLOOR7_1 | 3 |
| GSTONE1 | 3 |
| ICKWALL4 | 3 |
| SHAWN2 | 3 |
| SKINBORD | 3 |
| SP_DUDE4 | 3 |
| SP_DUDE5 | 3 |
| BIGDOOR1 | 2 |
| CEIL3_3 | 2 |
| COMPBLUE | 2 |
| FLAT1_3 | 2 |
| SKY1 | 2 |
| SP_DUDE1 | 2 |
| SP_DUDE2 | 2 |
| BLOOD2 | 1 |
| BLOOD3 | 1 |
| CEIL3_4 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DOOR1 | 1 |
| FLAT1 | 1 |
| FLAT22 | 1 |
| FLAT5_3 | 1 |
| FLAT5_8 | 1 |
| FLOOR1_1 | 1 |
| FLOOR7_2 | 1 |
| GATE3 | 1 |
| GRAYDANG | 1 |
| GSTFONT2 | 1 |
| ICKWALL5 | 1 |
| LAVA3 | 1 |
| LAVA4 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| MFLR8_3 | 1 |
| PLANET1 | 1 |
| SKY2 | 1 |
| SKY3 | 1 |
| SP_DUDE3 | 1 |
| SP_DUDE6 | 1 |
| SW1SKIN | 1 |
| SW1WOOD | 1 |
