AI Analysis
This WAD contains a single, large-scale map designed for Doom 2 with Boom engine compatibility. The map features extensive architecture with over 300 sectors and a high linedef count, indicating a complex layout. Monster density is moderate with 237 things, suggesting balanced combat encounters without overwhelming swarms. The environment uses a mix of brown, bronze, and rocky textures, evoking an industrial or techbase theme with some natural stone elements. Progression appears linear and straightforward, intended for single-player only. Resources and difficulty settings are not explicitly detailed, but the design implies a moderate challenge. No new graphics or sounds are included, and the WAD is built from scratch without requiring additional files.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | 40oz |
| Teleports | yes |
| Keys | red |
| Secret Exit | no |
| Things | 237 |
| Linedefs | 1889 |
| Sidedefs | 3033 |
| Vertices | 1861 |
| Sectors | 307 |
| Segs | 3336 |
| SSectors | 1162 |
| Nodes | 1161 |
| UV monsters | 107 |
| HMP monsters | 107 |
| HTR monsters | 107 |
| UV items | 103 |
| HMP items | 103 |
| HTR items | 103 |
| imp | 38 |
| demon | 16 |
| chaingun_guy | 15 |
| shotgun_guy | 12 |
| zombieman | 11 |
| mancubus | 4 |
| revenant | 3 |
| spectre | 3 |
| lost_soul | 2 |
| baron | 1 |
| cacodemon | 1 |
| hell_knight | 1 |
| armor_bonus | 36 |
| shells | 15 |
| medikit | 8 |
| stimpack | 8 |
| rocket | 7 |
| health_bonus | 6 |
| shell_box | 6 |
| ammo_clip | 5 |
| ammo_box | 4 |
| backpack | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| ROCK5 | 422 |
| BROWN96 | 238 |
| BRONZE1 | 115 |
| BROWN1 | 105 |
| CEIL5_2 | 102 |
| F_SKY1 | 80 |
| FLOOR7_1 | 79 |
| BROVINE2 | 75 |
| SUPPORT3 | 67 |
| BROWNGRN | 63 |
| RROCK16 | 59 |
| STEP5 | 58 |
| DOORTRAK | 44 |
| STEP6 | 41 |
| MIDBRN1 | 37 |
| BRONZE4 | 36 |
| FLOOR0_1 | 36 |
| FLOOR5_1 | 35 |
| LITE5 | 33 |
| SPCDOOR1 | 33 |
| CEIL3_5 | 32 |
| SLADWALL | 32 |
| METAL5 | 30 |
| CEIL3_3 | 26 |
| COMPTALL | 26 |
| TEKWALL6 | 26 |
| NUKE24 | 25 |
| BRNSMAL1 | 24 |
| METAL1 | 23 |
| FLOOR7_2 | 22 |
| STARTAN2 | 22 |
| SPCDOOR4 | 20 |
| FLOOR5_3 | 19 |
| COMPSPAN | 18 |
| BRONZE3 | 17 |
| FLOOR5_4 | 17 |
| METAL2 | 17 |
| NUKAGE1 | 16 |
| SFALL1 | 16 |
| FLAT20 | 15 |
| TLITE6_5 | 13 |
| EXITSIGN | 12 |
| RROCK18 | 12 |
| CRATE1 | 11 |
| FLAT10 | 11 |
| BIGDOOR3 | 10 |
| FLAT4 | 10 |
| LITEBLU4 | 10 |
| DOORSTOP | 8 |
| LITEBLU1 | 8 |
| TEKGREN1 | 8 |
| BRNSMAL2 | 7 |
| LITE3 | 7 |
| STONE2 | 7 |
| CEIL5_1 | 6 |
| CRATINY | 6 |
| BIGDOOR2 | 5 |
| CRATELIT | 5 |
| SLADSKUL | 5 |
| TLITE6_4 | 5 |
| WOODMET1 | 5 |
| BRNSMALC | 4 |
| COMPWERD | 4 |
| CRATOP2 | 4 |
| DOORRED | 4 |
| METAL7 | 4 |
| STEP1 | 4 |
| BIGDOOR1 | 3 |
| CRATOP1 | 3 |
| TEKGREN3 | 3 |
| TEKWALL1 | 3 |
| BIGDOOR4 | 2 |
| CEIL1_2 | 2 |
| CEIL4_1 | 2 |
| COMPSTA1 | 2 |
| CRATWIDE | 2 |
| EXITSTON | 2 |
| GRNLITE1 | 2 |
| METAL3 | 2 |
| METAL6 | 2 |
| MIDSPACE | 2 |
| SHAWN3 | 2 |
| SUPPORT2 | 2 |
| TEKLITE | 2 |
| TLITE6_6 | 2 |
| CEIL3_4 | 1 |
| COMPSTA2 | 1 |
| GATE2 | 1 |
| RROCK04 | 1 |
| SW1BRN2 | 1 |
| SW1BROWN | 1 |
| SW1MET2 | 1 |
| SW1STON1 | 1 |
| TEKLITE2 | 1 |
| TEKWALL4 | 1 |
