doom vanilla_or_boom 87 monsters 239 items 2 image(s)
AI Analysis
PYRAMID.WAD is a single-map WAD designed for DOOM2 featuring one large, complex level with 61 sectors and 373 things. The monster mix includes a balanced variety with a notable presence of hitscanners, lost souls, and a single cyberdemon boss, indicating a challenging combat experience. Resources are moderately generous, with ample ammo pickups including rocket boxes and cell packs, and several powerful weapons like the BFG9000 and plasma rifle. The environment uses a mix of techbase and hellish textures, emphasizing a pyramid-themed setting with teleportation mechanics but no key hunting. The map is compatible with vanilla and Boom engines and supports single-player, multiplayer, and deathmatch modes.
Tags
ammo_plentifulboom_compatibleboss_encountershardhitscanner_heavymedium_mapsmixed_themesingle_mapteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 373 |
| Linedefs | 402 |
| Sidedefs | 584 |
| Vertices | 499 |
| Sectors | 61 |
| Segs | 711 |
| SSectors | 255 |
| Nodes | 254 |
| UV monsters | 87 |
| HMP monsters | 61 |
| HTR monsters | 29 |
| UV items | 238 |
| HMP items | 237 |
| HTR items | 235 |
| lost_soul | 20 |
| imp | 17 |
| cacodemon | 10 |
| shotgun_guy | 10 |
| spectre | 7 |
| zombieman | 7 |
| chaingun_guy | 5 |
| demon | 5 |
| baron | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| rocket_box | 62 |
| cell_pack | 42 |
| ammo_box | 38 |
| shell_box | 29 |
| soulsphere | 13 |
| medikit | 12 |
| invisibility | 11 |
| super_shotgun | 6 |
| backpack | 5 |
| blue_armor | 4 |
| health_bonus | 3 |
| bfg9000 | 2 |
| chainsaw | 2 |
| invulnerability | 2 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| chaingun | 1 |
| megasphere | 1 |
| stimpack | 1 |
| BROWN96 | 133 |
| COMPWERD | 62 |
| SP_HOT1 | 38 |
| BROWNHUG | 35 |
| SKSPINE1 | 28 |
| GSTVINE1 | 25 |
| BROVINE2 | 14 |
| F_SKY1 | 14 |
| FLAT14 | 14 |
| FLAT1_1 | 13 |
| CEIL3_4 | 10 |
| TEKWALL4 | 10 |
| COMPBLUE | 9 |
| CEIL4_3 | 8 |
| CEIL5_1 | 8 |
| FIRELAV2 | 8 |
| FLOOR5_2 | 8 |
| GSTLION | 8 |
| CEIL3_5 | 7 |
| FLOOR0_2 | 7 |
| FLOOR4_8 | 7 |
| NUKAGE1 | 7 |
| BIGDOOR2 | 6 |
| BIGDOOR6 | 6 |
| STEP2 | 6 |
| BLOOD1 | 5 |
| DEM1_6 | 5 |
| BROWN1 | 4 |
| DOORTRAK | 4 |
| EXITSIGN | 4 |
| SP_FACE1 | 4 |
| GSTONE1 | 3 |
| DEM1_5 | 2 |
| FLAT22 | 2 |
| GATE2 | 2 |
| MARBFAC2 | 2 |
| SKINMET2 | 2 |
| SKY2 | 2 |
| SKY3 | 2 |
| SW1BRCOM | 2 |
| CEIL3_1 | 1 |
| CEIL4_1 | 1 |
| CEIL4_2 | 1 |
| MARBFAC3 | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE4 | 1 |
| SW1BLUE | 1 |
