doom vanilla_or_boom 20 monsters 14 items 1 image(s)
AI Analysis
This WAD contains a single custom map, MAP10, designed for DOOM2 with a focus on good gameplay and visual appeal. The level features a hot, lava-themed environment with red brick textures and gradient lighting. Combat includes a variety of monsters such as soldiers, unique enemies like bald terminators with miniguns, and a large monster near the exit, creating a moderately challenging experience. The map uses three keys and emphasizes texture alignment and atmosphere rather than complex new sounds or music. Progression is linear with key hunting, and resources appear balanced to support steady combat pacing. The WAD is compatible with standard DOOM2 engines and encourages player modification.
Tags
ammo_plentifulhellkey_huntlinearmedium_mapsmoderatesingle_mapvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ruba |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 46 |
| Linedefs | 342 |
| Sidedefs | 544 |
| Vertices | 435 |
| Sectors | 73 |
| Segs | 672 |
| SSectors | 231 |
| Nodes | 230 |
| UV monsters | 20 |
| HMP monsters | 20 |
| HTR monsters | 20 |
| UV items | 14 |
| HMP items | 14 |
| HTR items | 14 |
| imp | 10 |
| shotgun_guy | 4 |
| zombieman | 2 |
| baron | 1 |
| cacodemon | 1 |
| chaingun_guy | 1 |
| demon | 1 |
| shells | 5 |
| ammo_box | 3 |
| medikit | 2 |
| shell_box | 2 |
| shotgun | 1 |
| super_shotgun | 1 |
| WOOD1 | 158 |
| FLAT5_2 | 96 |
| SUPPORT3 | 73 |
| METAL | 72 |
| CEIL5_2 | 21 |
| FLOOR1_6 | 18 |
| ROCK4 | 18 |
| ZIMMER1 | 12 |
| PANEL6 | 11 |
| DOORTRAK | 10 |
| BIGDOOR7 | 8 |
| TEKWALL1 | 6 |
| DOORBLU | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| EXITDOOR | 2 |
| F_SKY1 | 2 |
| FLAT4 | 2 |
| FLOOR0_1 | 2 |
| EXITSIGN | 1 |
| FLAT20 | 1 |
| FLAT5_4 | 1 |
| FLAT5_5 | 1 |
| FLAT5_7 | 1 |
| GRASS1 | 1 |
| STEP6 | 1 |
| STONE | 1 |
| SW1GARG | 1 |
| WOOD12 | 1 |
