doom vanilla_or_boom 0 monsters 0 items 1 image(s)
AI Analysis
This WAD contains a single very small map with minimal geometry and no monsters, items, or weapons. The environment uses a simple stone texture set with one sector and no teleportation or key mechanics, indicating a static, empty layout. There are no combat encounters or resource management challenges, making it effectively a non-playable or test map. The map is compatible with vanilla Doom and Boom engines and designed for Doom 2. Overall, it is a minimal, empty map without progression or thematic complexity.
Tags
doom2empty_maplinearno_itemsno_monstersshort_mapsvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 9 |
| Linedefs | 12 |
| Sidedefs | 12 |
| Vertices | 16 |
| Sectors | 1 |
| Segs | 16 |
| SSectors | 6 |
| Nodes | 5 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| STONE2 | 12 |
| CEIL3_5 | 1 |
| MFLR8_1 | 1 |
