AI Analysis
This WAD contains a single, action-packed map designed primarily for deathmatch gameplay, replacing DOOM II's first level. It features new graphics, sounds, and music, including a NIN track, with a focus on fast-paced combat and player movement. The map includes all standard weapons except the BFG and introduces visual enhancements like rocket smiles and opponent back targets. The environment uses a mix of custom textures and classic DOOM II elements, supporting DOOM II (v1.9 preferred) compatibility. Resource balance and monster presence are minimal, emphasizing player-versus-player combat rather than traditional single-player progression. The layout is linear and compact, optimized for multiplayer deathmatch rather than exploration or key hunting.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Michael White aka. OSAKA!! |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 67 |
| Linedefs | 181 |
| Sidedefs | 257 |
| Vertices | 156 |
| Sectors | 43 |
| Segs | 248 |
| SSectors | 52 |
| Nodes | 51 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 53 |
| HMP items | 53 |
| HTR items | 53 |
| rocket | 10 |
| rocket_box | 10 |
| super_shotgun | 8 |
| shell_box | 6 |
| ammo_box | 4 |
| chaingun | 4 |
| cell_pack | 3 |
| shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| cell | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| STARTAN3 | 61 |
| ASHWALL3 | 33 |
| STONE6 | 33 |
| SILVER2 | 32 |
| MARBLE2 | 26 |
| ASHWALL2 | 18 |
| CEIL1_1 | 18 |
| CEIL5_1 | 15 |
| FLOOR4_8 | 15 |
| FLAT18 | 14 |
| MODWALL3 | 13 |
| MARBLE1 | 12 |
| PANCASE2 | 10 |
| DEM1_6 | 7 |
| FLAT1_2 | 3 |
| FLAT14 | 3 |
| DOORTRAK | 2 |
| FLOOR7_2 | 2 |
| RROCK13 | 2 |
| BIGDOOR3 | 1 |
| BIGDOOR7 | 1 |
| CEIL3_1 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DEM1_5 | 1 |
| FLAT1_1 | 1 |
| MARBFACE | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE2 | 1 |
| SW1SKULL | 1 |
