doom vanilla_or_boom 356 monsters 152 items 2 image(s)
AI Analysis
This WAD contains a single standard Doom II map set in an old abandoned mansion, featuring a detective-themed scenario. The level offers moderate difficulty with a balanced monster presence and typical resource distribution, including some new sounds and graphics such as a custom titlepic and sky texture. The environment is primarily gothic/urban mansion themed, with a linear progression style focused on exploration within a contained map. It is designed for Doom II and compatible with vanilla Doom II engines. The WAD supports single-player and cooperative modes, though deathmatch is not recommended.
Tags
ammo_plentifuldoom2exploration_heavygothiclinearmoderatesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John Adlington |
| Teleports | yes |
| Keys | blue_skull, red, yellow_skull |
| Secret Exit | no |
| Things | 575 |
| Linedefs | 794 |
| Sidedefs | 1019 |
| Vertices | 758 |
| Sectors | 139 |
| Segs | 1118 |
| SSectors | 389 |
| Nodes | 388 |
| UV monsters | 356 |
| HMP monsters | 354 |
| HTR monsters | 192 |
| UV items | 104 |
| HMP items | 149 |
| HTR items | 152 |
| imp | 109 |
| zombieman | 44 |
| shotgun_guy | 42 |
| cacodemon | 33 |
| demon | 30 |
| chaingun_guy | 19 |
| lost_soul | 18 |
| spectre | 18 |
| hell_knight | 16 |
| baron | 10 |
| revenant | 4 |
| arachnotron | 3 |
| cyberdemon | 3 |
| mancubus | 3 |
| pain_elemental | 3 |
| archvile | 1 |
| stimpack | 42 |
| cell_pack | 18 |
| shells | 17 |
| ammo_clip | 15 |
| rocket_box | 14 |
| medikit | 11 |
| health_bonus | 9 |
| shell_box | 6 |
| soulsphere | 4 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| PANEL6 | 164 |
| SP_FACE1 | 87 |
| FLAT5_2 | 55 |
| STONE3 | 53 |
| FLAT5_1 | 49 |
| ROCKRED1 | 35 |
| FLAT5_4 | 32 |
| METAL6 | 32 |
| NUKE24 | 32 |
| FLAT4 | 29 |
| FLOOR0_3 | 27 |
| ICKWALL3 | 27 |
| STEP4 | 27 |
| DOORTRAK | 26 |
| MARBGRAY | 26 |
| FLOOR4_8 | 25 |
| PANEL2 | 23 |
| PANCASE2 | 21 |
| ROCK4 | 21 |
| BIGDOOR7 | 18 |
| BRICK9 | 18 |
| BFALL1 | 17 |
| SP_FACE2 | 17 |
| STEP2 | 17 |
| DOORSTOP | 16 |
| RROCK05 | 15 |
| TLITE6_5 | 15 |
| PANBOOK | 14 |
| PANBORD1 | 12 |
| EXITSIGN | 8 |
| MARBFAC4 | 8 |
| PANEL4 | 8 |
| ROCK2 | 8 |
| SLIME14 | 8 |
| STEPTOP | 8 |
| GRAY7 | 6 |
| PIPE2 | 6 |
| ROCK5 | 6 |
| BIGDOOR5 | 5 |
| FLOOR5_1 | 5 |
| GRAY5 | 4 |
| MARBLE1 | 4 |
| SUPPORT2 | 4 |
| BSTONE1 | 3 |
| FLOOR1_6 | 3 |
| PANCASE1 | 3 |
| SKINEDGE | 3 |
| BIGDOOR4 | 2 |
| BRICK4 | 2 |
| CEIL4_1 | 2 |
| DOORBLU2 | 2 |
| DOORRED | 2 |
| DOORYEL2 | 2 |
| F_SKY1 | 2 |
| FLOOR6_2 | 2 |
| GATE1 | 2 |
| MARBFACE | 2 |
| PANBORD2 | 2 |
| PANEL9 | 2 |
| PANRED | 2 |
| PIPEWAL2 | 2 |
| RROCK02 | 2 |
| STARTAN3 | 2 |
| SW1PANEL | 2 |
| TEKBRON2 | 2 |
| AASHITTY | 1 |
| BIGDOOR1 | 1 |
| BIGDOOR3 | 1 |
| BIGDOOR6 | 1 |
| FLAT5_3 | 1 |
| ICKWALL2 | 1 |
| ICKWALL4 | 1 |
| ICKWALL5 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| NUKAGE1 | 1 |
| PIPES | 1 |
| SLIME01 | 1 |
| SPCDOOR4 | 1 |
| STEPLAD1 | 1 |
| SW1COMM | 1 |
| SW1GRAY | 1 |
| SW1HOT | 1 |
| SW1SKIN | 1 |
| TLITE6_4 | 1 |
| TLITE6_6 | 1 |
