doom vanilla_or_boom 0 monsters 45 items 2 image(s)
AI Analysis
DEVIL GATES is a single-map deathmatch WAD designed exclusively for multiplayer combat. The map features a large central room with three lift-gates and a BFG 9000 lift, with plasma and rocket launchers accessible via surrounding corridor gates. There are no monsters, focusing purely on player-versus-player action. The environment uses a mix of metal and industrial textures with custom sounds and sky textures, emphasizing a techbase theme. The layout is linear around the central arena, encouraging fast-paced combat and weapon control. It is built for Doom II and is not intended for single-player or cooperative play.
Tags
ammo_plentifuldeathmatchdoom2industriallinearsingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Cristian Biagioli, Dario Bernardi |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 121 |
| Linedefs | 312 |
| Sidedefs | 542 |
| Vertices | 291 |
| Sectors | 70 |
| Segs | 588 |
| SSectors | 243 |
| Nodes | 242 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 45 |
| HMP items | 45 |
| HTR items | 45 |
No per-type monster breakdown available.
| backpack | 10 |
| shell_box | 6 |
| shotgun | 6 |
| super_shotgun | 4 |
| ammo_box | 3 |
| green_armor | 3 |
| cell_pack | 2 |
| medikit | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| METAL5 | 174 |
| METAL2 | 94 |
| METAL6 | 90 |
| CEIL5_2 | 84 |
| MIDBARS1 | 55 |
| MIDBARS3 | 44 |
| FLAT14 | 37 |
| BROWN144 | 28 |
| COMPBLUE | 27 |
| METAL7 | 19 |
| DOORSTOP | 12 |
| CEMENT7 | 10 |
| F_SKY1 | 9 |
| REDWALL | 8 |
| CRATOP1 | 6 |
| MODWALL2 | 6 |
| BFALL1 | 5 |
| METAL | 5 |
| GRAY1 | 3 |
| SW1GRAY | 3 |
| SW1GRAY1 | 3 |
| BLOOD1 | 1 |
| FLAT5_3 | 1 |
| FLOOR0_3 | 1 |
| FWATER1 | 1 |
| LITE3 | 1 |
| SW1GARG | 1 |
