doom vanilla_or_boom 23 monsters 16 items 2 image(s)
AI Analysis
This WAD contains a single, small symmetrical maze map designed for DOOM II. It features a modest monster count with a focus on projectile attackers like Hell Knights, Imps, and a single Arch-vile, making combat moderately challenging but manageable. Resources are limited, with only 16 items including minimal ammo and health pickups, encouraging cautious play. The level uses mostly marble and stone textures, creating a techbase/industrial aesthetic. Progression is linear through a compact maze layout. The WAD is vanilla compatible and intended primarily for single-player, though it is noted to be more engaging in deathmatch mode.
Tags
ammo_tightlinearmoderateprojectile_heavyshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Christophe DEMANGE |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 44 |
| Linedefs | 299 |
| Sidedefs | 355 |
| Vertices | 351 |
| Sectors | 12 |
| Segs | 391 |
| SSectors | 145 |
| Nodes | 144 |
| UV monsters | 19 |
| HMP monsters | 16 |
| HTR monsters | 14 |
| UV items | 16 |
| HMP items | 16 |
| HTR items | 16 |
| imp | 8 |
| hell_knight | 6 |
| lost_soul | 2 |
| spectre | 2 |
| archvile | 1 |
| cacodemon | 1 |
| demon | 1 |
| pain_elemental | 1 |
| revenant | 1 |
| ammo_clip | 2 |
| chainsaw | 2 |
| shells | 2 |
| shotgun | 2 |
| soulsphere | 2 |
| super_shotgun | 2 |
| chaingun | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| MARBLE3 | 244 |
| GSTONE1 | 43 |
| MIDBARS1 | 20 |
| DEM1_5 | 12 |
| DEM1_6 | 12 |
| DOORTRAK | 10 |
| SP_DUDE1 | 8 |
| GSTLION | 4 |
| MARBFAC3 | 4 |
| MARBFACE | 4 |
| MARBFAC2 | 2 |
| SW1GSTON | 1 |
