doom vanilla_or_boom 35 monsters 36 items 2 image(s)

AI Analysis

A single-map Doom II PWAD featuring a compact, vanilla-style layout with modest complexity and a straightforward key progression using blue and yellow keys. Combat is light-to-moderate with 35 monsters, leaning slightly toward projectile enemies but backed by a noticeable hitscanner presence and a lone arch-vile as the main spike threat. Weapon and ammo variety is high for the map’s size (including plasma and BFG), and health is generous with multiple spheres and a megasphere, making the overall experience more forgiving than the monster count suggests. Visuals mix techbase/industrial elements with stone and marble accents, without teleport-driven navigation or a secret exit.

Tags
ammo_plentifularchvileboom_compatibledoom2generous_healthhitscanner_heavyindustrialkey_huntlinearmixed_thememoderateshort_mapsingle_maptechbasevanilla_compatibleweapon_rich

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysblue, yellow
Secret Exitno
Things99
Linedefs265
Sidedefs351
Vertices232
Sectors63
Segs350
SSectors96
Nodes95
UV monsters35
HMP monsters35
HTR monsters35
UV items36
HMP items36
HTR items36
imp12
shotgun_guy7
spectre5
chaingun_guy4
zombieman3
archvile1
cacodemon1
demon1
mancubus1
health_bonus4
medikit4
rocket_box4
rocket_launcher3
ammo_box2
backpack2
chaingun2
plasma_rifle2
shell_box2
ammo_clip1
bfg90001
blue_armor1
cell_pack1
chainsaw1
green_armor1
invisibility1
megasphere1
shotgun1
soulsphere1
super_shotgun1
STONE2151
CEIL3_563
FLOOR4_859
BIGDOOR250
BROWNGRN34
DOORTRAK25
PANEL318
STEP417
METAL216
BRICK37
COMPTALL6
MARBLE34
STARTAN34
STEP14
BLOOD32
COMPWERD2
LAVA12
AASHITTY1
BFALL41
SW1GSTON1
SW1METAL1

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