doom vanilla_or_boom 93 monsters 42 items 1 image(s)
AI Analysis
The jail is a single-map PWAD designed for DOOM2, featuring one detailed level focused on escaping the Far Views jail. The map is medium-sized with 164 sectors and a complex layout using a variety of textures including metal, stone, and industrial elements, suggesting a prison or techbase theme. Monster presence is heavy with 93 total enemies including multiple archviles, cyberdemons, barons, cacodemons, and other mid-to-high tier threats, indicating a challenging combat experience with significant boss encounters. Resources appear balanced with moderate ammo and health availability. The progression is likely linear given the single map and escape objective. The WAD is vanilla compatible and does not add new sounds, graphics, or music.
Tags
boss_encountershardlinearmedium_mapstechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Martin Allen, Geoff Alan |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 237 |
| Linedefs | 749 |
| Sidedefs | 1138 |
| Vertices | 680 |
| Sectors | 164 |
| Segs | 1224 |
| SSectors | 371 |
| Nodes | 370 |
| UV monsters | 93 |
| HMP monsters | 93 |
| HTR monsters | 93 |
| UV items | 42 |
| HMP items | 42 |
| HTR items | 42 |
| cacodemon | 24 |
| shotgun_guy | 24 |
| baron | 16 |
| archvile | 3 |
| arachnotron | 2 |
| chaingun_guy | 2 |
| cyberdemon | 2 |
| demon | 2 |
| hell_knight | 2 |
| imp | 2 |
| lost_soul | 2 |
| mancubus | 2 |
| pain_elemental | 2 |
| revenant | 2 |
| spectre | 2 |
| spider_mastermind | 2 |
| zombieman | 2 |
| cell_pack | 15 |
| stimpack | 11 |
| rocket_box | 6 |
| bfg9000 | 2 |
| ammo_box | 1 |
| backpack | 1 |
| berserk | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| BSTONE2 | 289 |
| MODWALL2 | 176 |
| DOORTRAK | 88 |
| BIGBRIK2 | 75 |
| SPCDOOR1 | 66 |
| RROCK12 | 60 |
| RROCK13 | 60 |
| ASHWALL3 | 54 |
| BIGDOOR2 | 50 |
| METAL | 50 |
| FLAT20 | 43 |
| FLOOR4_8 | 33 |
| ASHWALL2 | 30 |
| FLAT1_2 | 29 |
| COMPBLUE | 28 |
| STEP4 | 24 |
| DEM1_5 | 18 |
| DEM1_6 | 18 |
| CEIL5_2 | 16 |
| F_SKY1 | 13 |
| DBRAIN1 | 12 |
| PANEL4 | 12 |
| LITEBLU4 | 10 |
| MIDBARS3 | 10 |
| MIDGRATE | 10 |
| FLAT5_2 | 9 |
| ASHWALL4 | 8 |
| MIDSPACE | 8 |
| BIGBRIK1 | 5 |
| LAVA1 | 5 |
| COMPWERD | 4 |
| GRASS1 | 4 |
| GATE3 | 3 |
| METAL1 | 3 |
| CEIL3_3 | 2 |
| CEMENT8 | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| FLAT22 | 2 |
| GRAYPOIS | 2 |
| GRNLITE1 | 2 |
| MARBFAC4 | 2 |
| MIDBRONZ | 2 |
| PANCASE2 | 2 |
| SPCDOOR3 | 2 |
| SPCDOOR4 | 2 |
| STEP2 | 2 |
| BLOOD1 | 1 |
| BSTONE3 | 1 |
| COMP01 | 1 |
| CONS1_1 | 1 |
| CONS1_5 | 1 |
| CRATOP1 | 1 |
| DOORYEL | 1 |
| FLAT19 | 1 |
| FLAT23 | 1 |
| PANBORD1 | 1 |
| PANEL5 | 1 |
| RROCK15 | 1 |
| SW1BLUE | 1 |
| SW1BRCOM | 1 |
| SW1STON6 | 1 |
| TLITE6_6 | 1 |
