doom vanilla_or_boom 12 monsters 70 items 2 image(s)
AI Analysis
A compact Doom II techbase-style map dominated by gray metal and computer textures, with a bit of lava/nukage dressing. Combat is light and mostly incidental, featuring mainly zombiemen with a couple of hell knights and a single arch-vile as the main spike. For a typical UV run it should play easy overall thanks to abundant health/bonuses and multiple strong weapons (SSG, rockets, plasma), with teleports helping move the action along.
Tags
ammo_plentifuldeathmatch_readyeasygenerous_healthhitscanner_heavyincidental_combatsmalltechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jerms (SJ server on Dwango) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 92 |
| Linedefs | 215 |
| Sidedefs | 326 |
| Vertices | 193 |
| Sectors | 48 |
| Segs | 351 |
| SSectors | 131 |
| Nodes | 130 |
| UV monsters | 12 |
| HMP monsters | 12 |
| HTR monsters | 12 |
| UV items | 70 |
| HMP items | 70 |
| HTR items | 70 |
| zombieman | 9 |
| hell_knight | 2 |
| archvile | 1 |
| health_bonus | 21 |
| armor_bonus | 16 |
| stimpack | 10 |
| super_shotgun | 9 |
| cell | 3 |
| rocket_box | 3 |
| rocket_launcher | 2 |
| shell_box | 2 |
| ammo_box | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| GRAY4 | 201 |
| FLAT18 | 38 |
| GRAY1 | 36 |
| FLOOR1_1 | 29 |
| DEM1_5 | 9 |
| GSTONE1 | 9 |
| RROCK03 | 9 |
| CEIL4_2 | 7 |
| METAL | 6 |
| PLAT1 | 3 |
| CRATOP1 | 2 |
| DOORTRAK | 2 |
| EXITDOOR | 2 |
| ICKWALL7 | 2 |
| SPCDOOR2 | 2 |
| SW1GRAY1 | 2 |
| LAVA4 | 1 |
| NUKAGE3 | 1 |
| SW2MET2 | 1 |
