doom vanilla_or_boom 0 monsters 81 items 2 image(s)
AI Analysis
A compact, tech/industrial-themed map built around simple rooms and corridors with teleports and classic Doom II textures. There are no monsters at all, so gameplay is essentially non-combat and reads more like a deathmatch arena or a warm-up map. Weapons and ammo (including SSG and rocket launchers) are plentiful alongside lots of small health/armor pickups, making it very forgiving for single-player exploration.
Tags
ammo_plentifuldeathmatch_focusedeasygenerous_healthindustrialno_monsterssmalltechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jerms (SJ server on Dwango) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 101 |
| Linedefs | 227 |
| Sidedefs | 368 |
| Vertices | 244 |
| Sectors | 25 |
| Segs | 404 |
| SSectors | 167 |
| Nodes | 166 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 81 |
| HMP items | 81 |
| HTR items | 81 |
No per-type monster breakdown available.
| armor_bonus | 40 |
| rocket | 11 |
| stimpack | 10 |
| super_shotgun | 9 |
| ammo_box | 3 |
| rocket_launcher | 2 |
| shell_box | 2 |
| shells | 2 |
| chaingun | 1 |
| rocket_box | 1 |
| MODWALL3 | 71 |
| REDWALL | 54 |
| ROCK3 | 38 |
| MODWALL4 | 32 |
| CRATOP2 | 25 |
| RROCK13 | 25 |
| STONE2 | 24 |
| BROWN96 | 8 |
| DOORTRAK | 8 |
| PLAT1 | 8 |
| EXITSIGN | 4 |
| EXITDOOR | 2 |
| SW1DIRT | 1 |
