doom vanilla_or_boom 74 monsters 59 items 2 image(s)

AI Analysis

This WAD contains a single map designed primarily for deathmatch but also offering a challenging single-player experience. It features a moderate to hard difficulty with a focus on combat surprises rather than large-scale monster swarms or boss fights. The theme is heavily inspired by classical infernal and mythological motifs, with textures and settings evoking hellish and rocky environments. Resource distribution is balanced to support aggressive play without excessive ammo or health abundance. The map progression is linear and compact, suitable for DOOM2 and compatible with vanilla engines. Overall, it is a focused, atmospheric level emphasizing skillful combat in a mythic hellscape.

Tags
deathmatchhardhelllinearmoderateshort_mapsvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)John W. Anderson (aka Dr Sleep)
Teleportsyes
Keys
Secret Exitno
Things158
Linedefs1110
Sidedefs1555
Vertices951
Sectors229
Segs1633
SSectors512
Nodes511
UV monsters73
HMP monsters66
HTR monsters50
UV items57
HMP items54
HTR items51
imp28
shotgun_guy18
zombieman6
chaingun_guy4
demon3
revenant3
spectre3
baron2
cacodemon2
hell_knight2
mancubus2
archvile1
shells5
rocket_box4
shell_box4
ammo_clip3
armor_bonus3
cell3
chaingun3
health_bonus3
invisibility3
medikit3
rocket3
shotgun3
blue_armor2
cell_pack2
soulsphere2
stimpack2
ammo_box1
backpack1
berserk1
bfg90001
chainsaw1
computer_area_map1
green_armor1
megasphere1
plasma_rifle1
rocket_launcher1
super_shotgun1
SUPPORT3373
BRICK7165
METAL159
RROCK10152
BRONZE3138
BROWN9680
FLOOR5_470
STEP668
CEIL5_256
RROCK0952
CEIL5_146
BRICK632
DOORTRAK30
RROCK1129
LITE524
WOOD1220
TLITE6_619
BRONZE417
STONE615
METAL212
SW1LION12
MIDBARS38
SW1SATYR8
BRONZE17
GRASS16
METAL36
STONE75
TLITE6_15
BIGDOOR64
BRONZE24
EXITSIGN4
F_SKY14
GATE14
WOODMET24
RROCK033
RROCK163
SW1GARG3
BIGDOOR72
GATE22
GATE32
STEP12
SW1MET22
CRATOP11
FLOOR7_11
MFLR8_21
SHAWN21

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