doom vanilla_or_boom 10 monsters 24 items 1 image(s)
AI Analysis
This WAD consists of a single, compact map featuring a challenging combat scenario dominated by two cyberdemons, supported by cacodemons and imps. The level is set on a narrow bridge over lava, emphasizing precision and survival under heavy projectile threat. Resources are moderately balanced with a variety of weapons and ammo, including chaingun, plasma rifle, and super shotgun, alongside some armor and health pickups. The environment uses a mix of lava and techbase textures, with teleportation mechanics but no key hunts or secret exits. Designed for DOOM2 and compatible with vanilla or Boom engines, the map offers a linear, intense experience focused on boss encounters and projectile combat.
Tags
ammo_plentifulboss_encountersdoom2hardlinearprojectile_heavyshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 64 |
| Linedefs | 74 |
| Sidedefs | 106 |
| Vertices | 82 |
| Sectors | 7 |
| Segs | 124 |
| SSectors | 35 |
| Nodes | 34 |
| UV monsters | 10 |
| HMP monsters | 10 |
| HTR monsters | 6 |
| UV items | 24 |
| HMP items | 24 |
| HTR items | 24 |
| cacodemon | 4 |
| imp | 4 |
| cyberdemon | 2 |
| chaingun | 4 |
| rocket_box | 4 |
| ammo_box | 2 |
| shell_box | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| stimpack | 1 |
| ASHWALL2 | 68 |
| MFLR8_2 | 7 |
| F_SKY1 | 5 |
| DOORTRAK | 2 |
| LAVA1 | 2 |
| SW1GARG | 1 |
| SW1SATYR | 1 |
