doom vanilla_or_boom 41 monsters 66 items 2 image(s)

AI Analysis

This WAD contains a single map designed for DOOM II, featuring straightforward gameplay with multiple skill levels to accommodate varying player experience. The level includes classic monster encounters without new graphics or sounds, focusing on exploration and key-based progression with some teleportation elements. Resource balance is moderate, with hints of strategic item placement such as the super shotgun and plasma gun. The environment uses standard DOOM II textures and a sky effect that causes minor visual quirks. The map is compatible with vanilla DOOM II and built using the DCK editor. Overall, it offers a balanced challenge with a traditional layout and no radical departures from the original game style.

Tags
classic_monstersdoom2exploration_heavykey_huntmoderatesingle_mapteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Malcolm Sailor
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things146
Linedefs542
Sidedefs795
Vertices541
Sectors93
Segs857
SSectors287
Nodes286
UV monsters40
HMP monsters23
HTR monsters20
UV items65
HMP items63
HTR items53
chaingun_guy14
cacodemon6
imp5
baron3
hell_knight3
spectre3
revenant2
shotgun_guy2
mancubus1
pain_elemental1
zombieman1
cell14
rocket_box10
stimpack8
ammo_box6
ammo_clip5
medikit3
armor_bonus2
chaingun2
rocket2
rocket_launcher2
shells2
super_shotgun2
berserk1
blue_armor1
green_armor1
megasphere1
plasma_rifle1
radiation_suit1
shell_box1
soulsphere1
ROCK1155
ROCK5148
METAL90
MODWALL176
MARBLE153
TANROCK540
F_SKY138
PANCASE232
RROCK1327
FLOOR7_121
DOORBLU218
BLOOD117
GRASS116
GATE315
DOORTRAK12
ROCK312
RROCK1511
SLIME1310
SUPPORT38
DOOR36
GSTVINE26
MFLR8_46
MIDGRATE6
NUKAGE15
RROCK095
BIGBRIK24
BIGDOOR54
DOORRED4
DOORSTOP4
DOORYEL24
EXITSIGN4
FLAT234
MFLR8_24
PANBORD24
PANEL24
RROCK034
BIGDOOR22
FLAT12
SUPPORT22
SW1GARG2
SW1MOD12
SW2PANEL2
GSTONE11
MARBFACE1
ROCK21
SLIME141
SW1MARB1
SW1PANEL1

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