doom vanilla_or_boom 41 monsters 66 items 2 image(s)
AI Analysis
This WAD contains a single map designed for DOOM II, featuring straightforward gameplay with multiple skill levels to accommodate varying player experience. The level includes classic monster encounters without new graphics or sounds, focusing on exploration and key-based progression with some teleportation elements. Resource balance is moderate, with hints of strategic item placement such as the super shotgun and plasma gun. The environment uses standard DOOM II textures and a sky effect that causes minor visual quirks. The map is compatible with vanilla DOOM II and built using the DCK editor. Overall, it offers a balanced challenge with a traditional layout and no radical departures from the original game style.
Tags
classic_monstersdoom2exploration_heavykey_huntmoderatesingle_mapteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Malcolm Sailor |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 146 |
| Linedefs | 542 |
| Sidedefs | 795 |
| Vertices | 541 |
| Sectors | 93 |
| Segs | 857 |
| SSectors | 287 |
| Nodes | 286 |
| UV monsters | 40 |
| HMP monsters | 23 |
| HTR monsters | 20 |
| UV items | 65 |
| HMP items | 63 |
| HTR items | 53 |
| chaingun_guy | 14 |
| cacodemon | 6 |
| imp | 5 |
| baron | 3 |
| hell_knight | 3 |
| spectre | 3 |
| revenant | 2 |
| shotgun_guy | 2 |
| mancubus | 1 |
| pain_elemental | 1 |
| zombieman | 1 |
| cell | 14 |
| rocket_box | 10 |
| stimpack | 8 |
| ammo_box | 6 |
| ammo_clip | 5 |
| medikit | 3 |
| armor_bonus | 2 |
| chaingun | 2 |
| rocket | 2 |
| rocket_launcher | 2 |
| shells | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| blue_armor | 1 |
| green_armor | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| ROCK1 | 155 |
| ROCK5 | 148 |
| METAL | 90 |
| MODWALL1 | 76 |
| MARBLE1 | 53 |
| TANROCK5 | 40 |
| F_SKY1 | 38 |
| PANCASE2 | 32 |
| RROCK13 | 27 |
| FLOOR7_1 | 21 |
| DOORBLU2 | 18 |
| BLOOD1 | 17 |
| GRASS1 | 16 |
| GATE3 | 15 |
| DOORTRAK | 12 |
| ROCK3 | 12 |
| RROCK15 | 11 |
| SLIME13 | 10 |
| SUPPORT3 | 8 |
| DOOR3 | 6 |
| GSTVINE2 | 6 |
| MFLR8_4 | 6 |
| MIDGRATE | 6 |
| NUKAGE1 | 5 |
| RROCK09 | 5 |
| BIGBRIK2 | 4 |
| BIGDOOR5 | 4 |
| DOORRED | 4 |
| DOORSTOP | 4 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| FLAT23 | 4 |
| MFLR8_2 | 4 |
| PANBORD2 | 4 |
| PANEL2 | 4 |
| RROCK03 | 4 |
| BIGDOOR2 | 2 |
| FLAT1 | 2 |
| SUPPORT2 | 2 |
| SW1GARG | 2 |
| SW1MOD1 | 2 |
| SW2PANEL | 2 |
| GSTONE1 | 1 |
| MARBFACE | 1 |
| ROCK2 | 1 |
| SLIME14 | 1 |
| SW1MARB | 1 |
| SW1PANEL | 1 |
