doom vanilla_or_boom 178 monsters 146 items 2 image(s)
AI Analysis
This WAD contains a single large map with extensive architecture featuring 203 sectors and nearly 400 things. The monster population is moderate to high, dominated by imps and hitscanners such as shotgun guys, with a balanced mix of melee and projectile threats but no bosses. Resources are moderately distributed with a fair amount of ammo and armor pickups, supporting sustained combat. The environment uses a mix of techbase and brownstone textures, indicating an industrial or urban theme with some lava and blood effects. The map progression appears linear with traditional key hunts and door mechanics. It is designed for DOOM2 and is compatible with vanilla Doom engine limits.
Tags
ammo_plentifulhitscanner_heavyindustriallinearmedium_mapsmoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red, yellow |
| Secret Exit | no |
| Things | 390 |
| Linedefs | 954 |
| Sidedefs | 1279 |
| Vertices | 887 |
| Sectors | 203 |
| Segs | 1415 |
| SSectors | 466 |
| Nodes | 465 |
| UV monsters | 177 |
| HMP monsters | 113 |
| HTR monsters | 86 |
| UV items | 144 |
| HMP items | 145 |
| HTR items | 142 |
| imp | 79 |
| zombieman | 44 |
| shotgun_guy | 32 |
| demon | 10 |
| spectre | 7 |
| cacodemon | 5 |
| baron | 1 |
| ammo_clip | 34 |
| health_bonus | 17 |
| shells | 15 |
| medikit | 12 |
| armor_bonus | 11 |
| stimpack | 11 |
| ammo_box | 8 |
| rocket | 5 |
| shotgun | 5 |
| cell | 4 |
| green_armor | 3 |
| rocket_box | 3 |
| backpack | 2 |
| cell_pack | 2 |
| chaingun | 2 |
| radiation_suit | 2 |
| rocket_launcher | 2 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| BROWN1 | 323 |
| STARG3 | 96 |
| FLOOR0_2 | 60 |
| FLOOR0_3 | 59 |
| STEP2 | 55 |
| COMPTALL | 54 |
| STONE2 | 51 |
| FLAT5_4 | 42 |
| BIGDOOR2 | 37 |
| TEKWALL3 | 34 |
| CEIL4_3 | 29 |
| COMPBLUE | 29 |
| NUKE24 | 29 |
| SP_ROCK1 | 28 |
| COMPSPAN | 26 |
| SUPPORT2 | 25 |
| BLODRIP1 | 24 |
| CEIL3_5 | 22 |
| LITE5 | 22 |
| LITE4 | 20 |
| STONE3 | 19 |
| COMPWERD | 18 |
| STEP6 | 17 |
| FLAT1 | 13 |
| FLAT10 | 13 |
| FLAT5_5 | 13 |
| FLOOR5_1 | 12 |
| METAL | 12 |
| SUPPORT3 | 11 |
| ASHWALL | 10 |
| CEMENT4 | 10 |
| LITEBLU1 | 10 |
| TEKWALL2 | 10 |
| TLITE6_5 | 10 |
| LITE3 | 9 |
| STEP5 | 9 |
| COMPOHSO | 8 |
| FLAT8 | 8 |
| NUKAGE1 | 8 |
| SW1BLUE | 8 |
| DOORTRAK | 7 |
| FLAT19 | 7 |
| CEIL5_2 | 6 |
| FLOOR0_7 | 6 |
| SHAWN2 | 6 |
| BIGDOOR7 | 5 |
| BRNPOIS2 | 5 |
| BRNSMAL1 | 5 |
| BRNSMAL2 | 5 |
| FLAT1_2 | 5 |
| FLOOR7_1 | 5 |
| SW1COMP | 5 |
| CEIL5_1 | 4 |
| CRATELIT | 4 |
| DEM1_5 | 4 |
| DOORSTOP | 4 |
| F_SKY1 | 4 |
| FIRELAV2 | 4 |
| FLAT1_1 | 4 |
| LITEBLU4 | 4 |
| SW1BRN1 | 4 |
| BLOOD3 | 3 |
| MFLR8_1 | 3 |
| MFLR8_2 | 3 |
| NUKAGE2 | 3 |
| BLODRIP4 | 2 |
| BRNSMALC | 2 |
| BRNSMALL | 2 |
| BRNSMALR | 2 |
| COMPSTA2 | 2 |
| COMPTILE | 2 |
| CONS1_7 | 2 |
| DOORHI | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| FLAT20 | 2 |
| LITE2 | 2 |
| LITE96 | 2 |
| LITEBLU2 | 2 |
| LITERED | 2 |
| LITESTON | 2 |
| STEP4 | 2 |
| SW2STRTN | 2 |
| TLITE6_1 | 2 |
| CONS1_5 | 1 |
| CRATOP1 | 1 |
| EXITDOOR | 1 |
| EXITSTON | 1 |
| FIREBLU2 | 1 |
| FLAT1_3 | 1 |
| FLOOR1_6 | 1 |
| FLOOR6_2 | 1 |
| LAVA4 | 1 |
| SLADPOIS | 1 |
| SLADRIP3 | 1 |
| SLADWALL | 1 |
| STEP1 | 1 |
| SW2COMP | 1 |
| TEKWALL4 | 1 |
| TLITE6_4 | 1 |
