doom vanilla_or_boom 115 monsters 126 items 2 image(s)
AI Analysis
UNDERSEA.WAD is a single-map Doom II PWAD featuring a moderately large and complex level with 148 sectors and 296 things. The monster population is balanced with a mix of hitscanners, melee, and projectile enemies, including archvile, barons, and pain elemental, indicating a challenging but not overwhelming combat experience. Resources are moderately generous, with a variety of ammo types, health bonuses, and keycards for blue, red, and yellow doors, supporting a key-hunt progression with teleport usage. The map’s textures suggest a mixed theme with rock, marble, tech, and water elements, evoking an undersea or cavernous environment. The WAD is compatible with vanilla and Boom-compatible engines and does not include a secret exit.
Tags
ammo_plentifulboom_compatiblehitscanner_heavykey_huntmedium_mapsmixed_thememoderateteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 296 |
| Linedefs | 833 |
| Sidedefs | 1192 |
| Vertices | 810 |
| Sectors | 148 |
| Segs | 1256 |
| SSectors | 490 |
| Nodes | 489 |
| UV monsters | 115 |
| HMP monsters | 112 |
| HTR monsters | 79 |
| UV items | 126 |
| HMP items | 126 |
| HTR items | 116 |
| imp | 22 |
| demon | 18 |
| shotgun_guy | 17 |
| lost_soul | 16 |
| zombieman | 14 |
| cacodemon | 9 |
| chaingun_guy | 8 |
| spectre | 6 |
| baron | 2 |
| archvile | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| stimpack | 20 |
| shells | 17 |
| health_bonus | 14 |
| ammo_clip | 12 |
| ammo_box | 10 |
| armor_bonus | 9 |
| shell_box | 8 |
| cell | 5 |
| medikit | 5 |
| rocket | 5 |
| green_armor | 4 |
| rocket_box | 4 |
| invisibility | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| SP_ROCK1 | 261 |
| ASHWALL2 | 105 |
| STONE2 | 81 |
| FWATER1 | 69 |
| REDWALL | 61 |
| GRAY4 | 58 |
| MARBLE1 | 54 |
| DOORTRAK | 46 |
| FLOOR6_2 | 43 |
| MFLR8_3 | 37 |
| F_SKY1 | 33 |
| MARBLE2 | 33 |
| STEP4 | 33 |
| BROWN96 | 29 |
| FLOOR3_3 | 26 |
| GRAY2 | 21 |
| FLOOR7_2 | 19 |
| FLOOR4_8 | 18 |
| STARTAN3 | 15 |
| COMPWERD | 14 |
| GRAY1 | 14 |
| SP_HOT1 | 14 |
| CRATOP2 | 10 |
| FLOOR6_1 | 7 |
| FLOOR7_1 | 7 |
| SW1GRAY | 7 |
| BRNPOIS | 6 |
| CEIL3_5 | 6 |
| COMPBLUE | 6 |
| DOOR3 | 6 |
| CRATOP1 | 5 |
| BIGDOOR1 | 4 |
| DOOR1 | 4 |
| FLAT5_3 | 4 |
| GSTFONT1 | 4 |
| TEKBRON2 | 4 |
| FLAT14 | 3 |
| FLAT2 | 3 |
| MARBFAC2 | 3 |
| SP_FACE1 | 3 |
| SW1GARG | 3 |
| BIGDOOR2 | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| GATE3 | 2 |
| GRAY5 | 2 |
| LAVA1 | 2 |
| LITEBLU1 | 2 |
| SW1HOT | 2 |
| BIGDOOR5 | 1 |
| CEIL1_3 | 1 |
| EXITSTON | 1 |
| FLAT10 | 1 |
| SW1STON2 | 1 |
