doom vanilla_or_boom 34 monsters 59 items 2 image(s)

AI Analysis

A single-map Doom II PWAD featuring a small-to-medium vanilla-style layout with modest complexity and no keys or teleports. Combat is light overall (34 monsters) and dominated by hitscanners (zombiemen and shotgun guys) with a smaller imp presence, making positioning and chip damage the main threat. Resources are fairly generous for the scale, including multiple armor pickups, plentiful health bonuses, and a surprisingly broad weapon set up to the plasma rifle and rocket launcher. Visuals lean toward a techbase/industrial look with STARTAN and door textures mixed with some hellish/marble accents and gore details.

Tags
ammo_plentifulclassic_styledoom2easygenerous_healthhitscanner_heavyindustriallinearmixed_themeno_keysno_teleportssingle_mapsmall_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things144
Linedefs192
Sidedefs313
Vertices175
Sectors58
Segs343
SSectors131
Nodes130
UV monsters34
HMP monsters34
HTR monsters34
UV items59
HMP items59
HTR items59
zombieman15
shotgun_guy10
imp9
health_bonus19
armor_bonus7
stimpack6
invisibility5
rocket5
ammo_box3
berserk2
blue_armor2
cell2
shell_box2
backpack1
chaingun1
chainsaw1
plasma_rifle1
rocket_launcher1
shotgun1
ASHWALL269
FLOOR4_850
STARTAN349
CEIL3_536
BRNPOIS21
PIPE620
BROVINE218
SP_HOT118
BLODRIP117
STEP516
CEIL3_415
COMPWERD13
MARBLE311
BIGDOOR110
LITE310
BIGDOOR68
DOORRED8
SKINLOW7
FLOOR7_24
SKSNAKE24
BIGDOOR23
CEIL1_33
DOORSTOP3
EXITSTON3
BIGDOOR32
FLAT5_22
FLOOR1_72
BIGDOOR71
BROWN11
CEIL5_11
COMPBLUE1
F_SKY11
FLOOR6_11
FWATER21
SW2DIRT1

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