doom vanilla_or_boom 34 monsters 59 items 2 image(s)
AI Analysis
A single-map Doom II PWAD featuring a small-to-medium vanilla-style layout with modest complexity and no keys or teleports. Combat is light overall (34 monsters) and dominated by hitscanners (zombiemen and shotgun guys) with a smaller imp presence, making positioning and chip damage the main threat. Resources are fairly generous for the scale, including multiple armor pickups, plentiful health bonuses, and a surprisingly broad weapon set up to the plasma rifle and rocket launcher. Visuals lean toward a techbase/industrial look with STARTAN and door textures mixed with some hellish/marble accents and gore details.
Tags
ammo_plentifulclassic_styledoom2easygenerous_healthhitscanner_heavyindustriallinearmixed_themeno_keysno_teleportssingle_mapsmall_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 144 |
| Linedefs | 192 |
| Sidedefs | 313 |
| Vertices | 175 |
| Sectors | 58 |
| Segs | 343 |
| SSectors | 131 |
| Nodes | 130 |
| UV monsters | 34 |
| HMP monsters | 34 |
| HTR monsters | 34 |
| UV items | 59 |
| HMP items | 59 |
| HTR items | 59 |
| zombieman | 15 |
| shotgun_guy | 10 |
| imp | 9 |
| health_bonus | 19 |
| armor_bonus | 7 |
| stimpack | 6 |
| invisibility | 5 |
| rocket | 5 |
| ammo_box | 3 |
| berserk | 2 |
| blue_armor | 2 |
| cell | 2 |
| shell_box | 2 |
| backpack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| ASHWALL2 | 69 |
| FLOOR4_8 | 50 |
| STARTAN3 | 49 |
| CEIL3_5 | 36 |
| BRNPOIS | 21 |
| PIPE6 | 20 |
| BROVINE2 | 18 |
| SP_HOT1 | 18 |
| BLODRIP1 | 17 |
| STEP5 | 16 |
| CEIL3_4 | 15 |
| COMPWERD | 13 |
| MARBLE3 | 11 |
| BIGDOOR1 | 10 |
| LITE3 | 10 |
| BIGDOOR6 | 8 |
| DOORRED | 8 |
| SKINLOW | 7 |
| FLOOR7_2 | 4 |
| SKSNAKE2 | 4 |
| BIGDOOR2 | 3 |
| CEIL1_3 | 3 |
| DOORSTOP | 3 |
| EXITSTON | 3 |
| BIGDOOR3 | 2 |
| FLAT5_2 | 2 |
| FLOOR1_7 | 2 |
| BIGDOOR7 | 1 |
| BROWN1 | 1 |
| CEIL5_1 | 1 |
| COMPBLUE | 1 |
| F_SKY1 | 1 |
| FLOOR6_1 | 1 |
| FWATER2 | 1 |
| SW2DIRT | 1 |
