doom vanilla_or_boom 51 monsters 54 items 2 image(s)

AI Analysis

A single-map Doom II arena built primarily for fast 2–4 player deathmatch, but stocked to work in co-op and single-player as well. MAP01 is compact and simple in layout (50 sectors) with teleport connections and no key progression, keeping movement and re-engagement quick. Combat leans heavily on hitscanners (shotgun/chaingun guys and zombies) backed by a modest mix of melee and projectile monsters, capped by a lone cyberdemon as a high-threat centerpiece. Weapons are very generous (including BFG and plasma) with solid ammo and health, and the visuals read as a brown/stone techbase-industrial mix with some water and sky accents.

Tags
ammo_plentifulboss_encounterbrownstonecompact_layoutcooperativedeathmatchdm_arenadoom2generous_healthhitscanner_heavyindustrialno_keyssingle_mapsmall_maptechbaseteleport_navigationvanilla_compatibleweapons_plentiful

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things132
Linedefs245
Sidedefs365
Vertices257
Sectors50
Segs409
SSectors159
Nodes158
UV monsters51
HMP monsters46
HTR monsters44
UV items54
HMP items54
HTR items54
demon10
shotgun_guy8
chaingun_guy7
imp7
spectre7
zombieman7
revenant2
cacodemon1
cyberdemon1
mancubus1
shotgun7
ammo_clip6
shells6
ammo_box5
medikit5
stimpack5
shell_box4
cell2
chaingun2
rocket_box2
backpack1
berserk1
bfg90001
blue_armor1
chainsaw1
green_armor1
plasma_rifle1
rocket_launcher1
soulsphere1
super_shotgun1
BROWNHUG61
FLAT1_122
BRICK317
BSTONE117
FLAT817
STONE15
BRONZE213
BRNSMAL212
BLAKWAL211
FLAT1011
FLOOR0_211
FWATER19
BFALL48
BROWNGRN8
COMPBLUE8
FIREBLU28
FLAT208
TANROCK58
F_SKY17
BROWN1446
CRACKLE46
STEP16
CRACKLE25
BRONZE44
BROVINE24
FLAT5_54
BRICK43
FLAT53
ROCKRED13
BRONZE32
DOORTRAK2
FLAT5_62
FLOOR0_32
GATE12
ASHWALL31
ASHWALL41
BFALL11
DOOR11
DOOR31
EXITDOOR1
GATE21
MFLR8_21
TANROCK41

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