doom vanilla_or_boom 86 monsters 113 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map featuring 90 sectors and a moderate complexity of linedefs and vertices. The monster population is balanced with a strong hitscanner presence, including numerous shotgun guys and spectres, alongside a few tougher foes like barons and an archvile. Resources are moderately generous, with ample shells and a variety of weapons including chaingun, rocket launcher, and super shotgun. The map uses a mix of techbase and industrial textures with some rocky elements, and includes keycard-based progression with teleporters but no secret exit. It is designed for DOOM2 and is compatible with vanilla or Boom engines. The gameplay leans toward linear key hunts with moderate difficulty and a focus on tactical combat.

Tags
ammo_plentifulhitscanner_heavyindustrialkey_huntmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things239
Linedefs414
Sidedefs613
Vertices411
Sectors90
Segs675
SSectors210
Nodes209
UV monsters86
HMP monsters86
HTR monsters86
UV items113
HMP items113
HTR items113
shotgun_guy30
spectre23
imp14
cacodemon5
chaingun_guy4
zombieman4
baron3
archvile1
hell_knight1
pain_elemental1
shells51
rocket11
medikit8
health_bonus7
stimpack7
ammo_clip6
shell_box4
rocket_box3
cell2
super_shotgun2
ammo_box1
backpack1
berserk1
blue_armor1
chaingun1
green_armor1
invisibility1
invulnerability1
light_amp_goggles1
megasphere1
rocket_launcher1
soulsphere1
MARBLE1204
GRAY1130
SKINLOW47
FLAT943
FLOOR0_541
ROCKRED135
FLAT5_226
CEIL1_121
COMPTALL16
DOORTRAK12
F_SKY112
CEIL1_39
GATE39
MFLR8_39
PLAT16
CRATELIT4
CRATINY4
DOORRED24
GRAY54
EXITDOOR3
FLAT143
FLOOR7_23
SKINMET23
CRATOP12
DOORBLU22
DOORYEL22
GATE42
SKINMET12
SW1GRAY2
TEKBRON22
SW1BLUE1
SW1COMP1
SW1GARG1
SW1SKIN1

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