doom vanilla_or_boom 292 monsters 139 items 2 image(s)
AI Analysis
ALPHA.WAD is a single-map PWAD designed for DOOM II, featuring one large and complex level with 558 things and 427 sectors. The map uses a mix of textures including techbase and outdoor elements, with some texture misalignments noted by the author. Combat likely involves moderate monster density without specialized new monsters or sounds, and the difficulty settings are only partially implemented. Resources and progression details are limited, but the map supports single-player and cooperative modes, with no deathmatch. The level is built from scratch using the Doom Construction Kit and is compatible with vanilla DOOM II v1.9. The design is linear with no major new gameplay mechanics or graphical additions.
Tags
cooperativelinearmedium_mapsmoderatesingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Michael MacLeod |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 558 |
| Linedefs | 1951 |
| Sidedefs | 2633 |
| Vertices | 1656 |
| Sectors | 427 |
| Segs | 2790 |
| SSectors | 753 |
| Nodes | 752 |
| UV monsters | 289 |
| HMP monsters | 247 |
| HTR monsters | 178 |
| UV items | 136 |
| HMP items | 137 |
| HTR items | 88 |
| imp | 123 |
| shotgun_guy | 57 |
| zombieman | 44 |
| demon | 17 |
| lost_soul | 16 |
| arachnotron | 10 |
| spectre | 8 |
| chaingun_guy | 5 |
| baron | 4 |
| revenant | 4 |
| mancubus | 3 |
| cacodemon | 1 |
| shell_box | 23 |
| health_bonus | 20 |
| rocket | 19 |
| stimpack | 17 |
| medikit | 15 |
| rocket_box | 12 |
| armor_bonus | 10 |
| shotgun | 7 |
| shells | 4 |
| ammo_box | 2 |
| green_armor | 2 |
| backpack | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| SPACEW4 | 690 |
| GSTONE1 | 620 |
| GRAY1 | 347 |
| RROCK03 | 271 |
| DEM1_5 | 259 |
| SHAWN2 | 118 |
| SILVER2 | 88 |
| ROCK1 | 84 |
| SILVER1 | 83 |
| DOORTRAK | 72 |
| F_SKY1 | 68 |
| SLADWALL | 61 |
| FLAT19 | 52 |
| SILVER3 | 36 |
| GRAY4 | 34 |
| BIGDOOR4 | 28 |
| BFALL4 | 26 |
| GSTVINE2 | 26 |
| COMP01 | 21 |
| NUKAGE1 | 20 |
| LITE5 | 18 |
| BLOOD1 | 16 |
| DEM1_6 | 16 |
| MARBLE2 | 16 |
| FLAT3 | 14 |
| SPCDOOR2 | 14 |
| BRNSMAL1 | 12 |
| BRNSMAL2 | 12 |
| CEIL3_3 | 12 |
| SPCDOOR3 | 12 |
| FLAT20 | 11 |
| TLITE6_5 | 11 |
| DOORBLU | 10 |
| GATE3 | 9 |
| DOORRED | 8 |
| DOORYEL | 8 |
| SLIME15 | 8 |
| BFALL1 | 7 |
| FLAT5_4 | 7 |
| GRASS2 | 7 |
| SPCDOOR4 | 7 |
| BIGDOOR2 | 6 |
| SFALL1 | 6 |
| FLAT2 | 5 |
| FLOOR0_3 | 5 |
| GATE1 | 5 |
| GRASS1 | 5 |
| SLADPOIS | 5 |
| FLAT17 | 4 |
| FLAT5_3 | 4 |
| GATE4 | 4 |
| METAL | 4 |
| SW1BRIK | 4 |
| SW1GSTON | 4 |
| ZIMMER5 | 4 |
| GRNLITE1 | 3 |
| RROCK13 | 3 |
| STEP2 | 3 |
| CONS1_1 | 2 |
| CONS1_5 | 2 |
| EXITSIGN | 2 |
| GATE2 | 2 |
| SW1GRAY1 | 2 |
| CEIL3_4 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| PLAT1 | 1 |
| ROCK2 | 1 |
| SW1COMM | 1 |
| SW1EXIT | 1 |
