doom vanilla_or_boom 66 monsters 80 items 1 image(s)
AI Analysis
This WAD contains a single short map featuring a compact layout with only five sectors. The monster count is moderate with a heavy emphasis on powerful projectile enemies including archviles, cacodemons, hell knights, and two cyberdemons, creating a challenging combat environment without hitscanners. Resources are balanced with ample cell and rocket ammo, supporting the available energy and rocket weapons. The theme is minimal and undefined, with a mix of textures including rock and bronze, suggesting a simple or experimental design. The map is linear with no keys or teleports, and it is compatible with vanilla or Boom-compatible DOOM2 engines.
Tags
ammo_plentifulhardlinearprojectile_heavyshort_mapsvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 201 |
| Linedefs | 53 |
| Sidedefs | 65 |
| Vertices | 72 |
| Sectors | 5 |
| Segs | 85 |
| SSectors | 34 |
| Nodes | 33 |
| UV monsters | 66 |
| HMP monsters | 66 |
| HTR monsters | 66 |
| UV items | 80 |
| HMP items | 80 |
| HTR items | 80 |
| cacodemon | 28 |
| hell_knight | 19 |
| archvile | 16 |
| cyberdemon | 2 |
| baron | 1 |
| cell_pack | 42 |
| rocket_box | 21 |
| ammo_box | 10 |
| shell_box | 2 |
| backpack | 1 |
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| BRONZE1 | 157 |
| RROCK02 | 9 |
| SP_FACE1 | 5 |
| SP_DUDE1 | 3 |
| BigDoor2 | 2 |
| BIGDOOR7 | 1 |
| DOORTRAK | 1 |
| FLAT20 | 1 |
| SKSPINE2 | 1 |
| SP_DUDE7 | 1 |
| SW1SKIN | 1 |
