doom vanilla_or_boom 0 monsters 19 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch-focused map designed for DOOM II. It emphasizes multiplayer combat rather than single-player progression, featuring a compact arena-style layout typical of deathmatch levels. The monster and resource data are minimal or absent, reflecting its PvP orientation rather than traditional monster encounters. The theme and textures are not detailed, but the level is intended for straightforward, fast-paced player-versus-player action. The structure is linear and arena-like, with no key hunts or complex navigation. It is compatible with DOOM II and designed for use with deathmatch utilities like DeathManager.
Tags
arenadeathmatchdoom2linearmultiplayersingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John Walker IV for DOOM II |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 47 |
| Linedefs | 634 |
| Sidedefs | 944 |
| Vertices | 628 |
| Sectors | 126 |
| Segs | 1055 |
| SSectors | 317 |
| Nodes | 316 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 19 |
| HMP items | 19 |
| HTR items | 19 |
No per-type monster breakdown available.
| rocket | 5 |
| ammo_box | 2 |
| shell_box | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| cell | 1 |
| chaingun | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BRICK7 | 291 |
| BSTONE1 | 149 |
| METAL | 131 |
| CEIL5_2 | 69 |
| FLOOR5_4 | 52 |
| RROCK11 | 49 |
| BROWN96 | 44 |
| SLIME01 | 26 |
| STARTAN3 | 22 |
| STEP6 | 20 |
| F_SKY1 | 18 |
| FLOOR5_2 | 18 |
| SUPPORT3 | 18 |
| BRICK5 | 12 |
| MIDBARS3 | 12 |
| EXITSIGN | 8 |
| GATE2 | 6 |
| GATE1 | 4 |
| GATE3 | 4 |
| CEIL3_5 | 2 |
| FLOOR4_8 | 2 |
| GATE4 | 2 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| SW1GARG | 1 |
| SW1LION | 1 |
| SW1SATYR | 1 |
