doom vanilla_or_boom 155 monsters 101 items 2 image(s)

AI Analysis

This WAD contains a single, large and complex map (MAP31) designed for Doom II and requires the Boom engine for proper play. The level features a high count of linedefs (3146) and sectors (550), indicating a sprawling, detailed environment with heavy use of Boom features. Monster and item counts suggest a challenging experience with moderate to high difficulty, suitable for skill level 4. The theme is predominantly hellish, with textures like SLIME14 and FIREBLU1, and includes technical elements such as doors and gates. The progression is likely linear with some key hunting, typical of Boom-compatible maps. Resources and combat style lean toward a balanced but demanding fight, with no new graphics or music added. The WAD is not vanilla compatible and may cause slowdown in some areas.

Tags
ammo_tightboom_compatiblehardhellkey_huntlarge_megawadlinearmonster_swarms

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Michael Krause
Teleportsyes
Keysblue
Secret Exitno
Things264
Linedefs3146
Sidedefs5219
Vertices3379
Sectors550
Segs5941
SSectors1990
Nodes1989
UV monsters155
HMP monsters120
HTR monsters120
UV items101
HMP items101
HTR items101
lost_soul33
imp30
shotgun_guy20
chaingun_guy18
revenant17
cacodemon12
hell_knight7
mancubus6
zombieman6
arachnotron3
cyberdemon2
archvile1
medikit35
rocket_box30
shell_box26
soulsphere4
backpack1
blue_armor1
invisibility1
rocket_launcher1
shotgun1
super_shotgun1
METAL2986
BRICK9591
SLIME14457
METAL387
SHAWN2348
SUPPORT3319
LITE3208
F_SKY1203
SPACEW4166
FLOOR3_3151
BROWN144110
FLAT19100
PIPEWAL277
STEPLAD168
TLITE6_468
SFALL156
RROCK1245
TEKGREN236
SUPPORT232
NUKAGE129
GSTONE127
FIREBLU124
DOORSTOP20
DOORBLU16
LITEBLU416
BIGBRIK212
RROCK0412
SW1GARG12
GRASS18
SW2COMM8
TEKGREN18
FLOOR4_57
STEP27
METAL75
BIGDOOR34
DOORTRAK4
FLAT144
SHAWN34
TEKGREN34
TLITE6_14
EXITSIGN3
GATE33
MARBFAC32
FLAT5_41
SHAWN11
STEP11
SW1MET21

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