doom vanilla_or_boom 0 monsters 229 items 2 image(s)
AI Analysis
This WAD contains a single deathmatch map designed for DOOM 2 with a focus on multiplayer combat. The map features no monsters, emphasizing player-versus-player action with abundant weapons and ammo pickups, including chaingun, plasma rifle, and super shotgun. The layout offers multiple routes and ways in and out of every room, promoting dynamic movement and tactical positioning. The environment uses stone and industrial textures, creating a techbase-like atmosphere. The map is linear in structure without keys or teleporters and is compatible with vanilla and Boom engines.
Tags
ammo_plentifuldeathmatcheasylinearmultiplayersingle_maptechbasevanilla_compatibleweapon_rich
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Brian Glines |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 242 |
| Linedefs | 328 |
| Sidedefs | 420 |
| Vertices | 256 |
| Sectors | 17 |
| Segs | 432 |
| SSectors | 107 |
| Nodes | 106 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 229 |
| HMP items | 229 |
| HTR items | 229 |
No per-type monster breakdown available.
| health_bonus | 104 |
| backpack | 44 |
| ammo_clip | 24 |
| shells | 16 |
| chaingun | 12 |
| shotgun | 12 |
| cell | 4 |
| chainsaw | 4 |
| stimpack | 4 |
| super_shotgun | 4 |
| plasma_rifle | 1 |
| SUPPORT3 | 340 |
| DOORTRAK | 24 |
| SPCDOOR1 | 24 |
| MFLR8_2 | 18 |
| CRATOP2 | 12 |
| STONE | 8 |
| FLAT5_4 | 2 |
| F_SKY1 | 1 |
| TLITE6_6 | 1 |
