doom vanilla_or_boom 63 monsters 64 items 2 image(s)
AI Analysis
Run N'Gun is a single vanilla-style Doom II map built as a straightforward first-editor exercise, with simple geometry and a mostly linear key-based progression using all three keys. Combat leans on mid-tier projectile monsters (imps, cacodemons, and multiple barons) backed by a smaller but notable hitscanner presence from zombiemen. The map is generous with weapons and ammo up to and including the BFG and plasma rifle, but provides comparatively limited healing, encouraging constant movement and quick clears. Visuals skew toward a marble-heavy look with some tech/door textures, and there are no teleports or secret exit mechanics.
Tags
ammo_plentifulbaronsboom_compatiblehitscanner_presencekey_huntlinearmarblemid_tier_monstersmixed_thememoderateprojectile_heavyshort_mapsingle_mapsparse_healthtechbase_elementsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 155 |
| Linedefs | 189 |
| Sidedefs | 242 |
| Vertices | 186 |
| Sectors | 55 |
| Segs | 245 |
| SSectors | 60 |
| Nodes | 59 |
| UV monsters | 59 |
| HMP monsters | 60 |
| HTR monsters | 60 |
| UV items | 63 |
| HMP items | 63 |
| HTR items | 63 |
| zombieman | 21 |
| imp | 19 |
| cacodemon | 15 |
| baron | 8 |
| medikit | 17 |
| rocket_box | 16 |
| cell_pack | 8 |
| ammo_box | 4 |
| shells | 4 |
| soulsphere | 3 |
| blue_armor | 2 |
| cell | 2 |
| invulnerability | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| MARBLE1 | 71 |
| CEIL1_1 | 33 |
| DOORTRAK | 32 |
| FLAT5_2 | 32 |
| GRAY1 | 19 |
| BIGDOOR2 | 16 |
| FLAT9 | 13 |
| FLOOR0_5 | 13 |
| MARBLOD1 | 8 |
| BROVINE2 | 7 |
| CEIL3_1 | 6 |
| FLAT5_4 | 6 |
| MARBLE2 | 4 |
| METAL | 3 |
| BROWN144 | 2 |
| EXITSTON | 2 |
| SHAWN2 | 2 |
| TLITE6_6 | 2 |
| ASHWALL2 | 1 |
| BIGDOOR1 | 1 |
| CEIL1_3 | 1 |
| F_SKY1 | 1 |
| FLAT5_3 | 1 |
| LAVA1 | 1 |
| MARBLE3 | 1 |
| MFLR8_3 | 1 |
