doom vanilla_or_boom 63 monsters 64 items 2 image(s)

AI Analysis

Run N'Gun is a single vanilla-style Doom II map built as a straightforward first-editor exercise, with simple geometry and a mostly linear key-based progression using all three keys. Combat leans on mid-tier projectile monsters (imps, cacodemons, and multiple barons) backed by a smaller but notable hitscanner presence from zombiemen. The map is generous with weapons and ammo up to and including the BFG and plasma rifle, but provides comparatively limited healing, encouraging constant movement and quick clears. Visuals skew toward a marble-heavy look with some tech/door textures, and there are no teleports or secret exit mechanics.

Tags
ammo_plentifulbaronsboom_compatiblehitscanner_presencekey_huntlinearmarblemid_tier_monstersmixed_thememoderateprojectile_heavyshort_mapsingle_mapsparse_healthtechbase_elementsvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysblue, red, yellow
Secret Exitno
Things155
Linedefs189
Sidedefs242
Vertices186
Sectors55
Segs245
SSectors60
Nodes59
UV monsters59
HMP monsters60
HTR monsters60
UV items63
HMP items63
HTR items63
zombieman21
imp19
cacodemon15
baron8
medikit17
rocket_box16
cell_pack8
ammo_box4
shells4
soulsphere3
blue_armor2
cell2
invulnerability2
backpack1
bfg90001
chaingun1
plasma_rifle1
rocket_launcher1
shotgun1
MARBLE171
CEIL1_133
DOORTRAK32
FLAT5_232
GRAY119
BIGDOOR216
FLAT913
FLOOR0_513
MARBLOD18
BROVINE27
CEIL3_16
FLAT5_46
MARBLE24
METAL3
BROWN1442
EXITSTON2
SHAWN22
TLITE6_62
ASHWALL21
BIGDOOR11
CEIL1_31
F_SKY11
FLAT5_31
LAVA11
MARBLE31
MFLR8_31

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