AI Analysis
Grind II is a single-map WAD designed for Doom II, featuring one large, complex level with 280 sectors and extensive linedefs indicative of a detailed environment. The map maintains an almost-vanilla style without port-specific effects, though it requires advanced source ports like ZDoom or Legacy to run properly. Combat is balanced for single-player with some deathmatch elements, and the level includes unique visual tricks such as fake slopes, 3D floors, and a mirror effect. Resource distribution and monster details are not explicitly stated, but the design suggests moderate difficulty with a focus on exploration and careful navigation. The layout is likely linear or hub-like given the map's scale and complexity, compatible with Boom and Doom II engines.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Kara C. Rader |
| Teleports | yes |
| Keys | blue, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 129 |
| Linedefs | 3431 |
| Sidedefs | 874 |
| Vertices | 3711 |
| Sectors | 280 |
| Segs | 6292 |
| SSectors | 2321 |
| Nodes | 2320 |
| UV monsters | 22 |
| HMP monsters | 20 |
| HTR monsters | 16 |
| UV items | 31 |
| HMP items | 27 |
| HTR items | 23 |
| imp | 9 |
| zombieman | 6 |
| cacodemon | 4 |
| chaingun_guy | 3 |
| revenant | 2 |
| archvile | 1 |
| baron | 1 |
| demon | 1 |
| hell_knight | 1 |
| lost_soul | 1 |
| mancubus | 1 |
| ammo_clip | 10 |
| armor_bonus | 5 |
| backpack | 4 |
| shells | 3 |
| stimpack | 2 |
| chaingun | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| SHAWN2 | 105 |
| BSTONE2 | 91 |
| FLAT23 | 78 |
| RROCK12 | 75 |
| FLAT19 | 67 |
| METAL | 58 |
| CEIL5_2 | 54 |
| FLAT10 | 50 |
| ASHWALL3 | 47 |
| METAL2 | 37 |
| RROCK03 | 32 |
| F_SKY1 | 29 |
| PANCASE2 | 28 |
| STEP5 | 26 |
| CEMENT7 | 20 |
| FLAT5_5 | 20 |
| GRAY1 | 17 |
| METAL1 | 17 |
| FLOOR5_1 | 16 |
| FLOOR7_2 | 16 |
| MARBLE3 | 15 |
| MODWALL3 | 14 |
| CEIL4_2 | 13 |
| CRATE1 | 13 |
| CRATE2 | 13 |
| FLOOR0_3 | 13 |
| FLAT5_4 | 11 |
| GRAY5 | 11 |
| FLAT5_3 | 10 |
| FLOOR4_8 | 10 |
| CEIL5_1 | 9 |
| CRATOP1 | 9 |
| DOORSTOP | 9 |
| MARBLE1 | 9 |
| MODWALL4 | 9 |
| FLAT20 | 8 |
| RROCK20 | 8 |
| STEP3 | 8 |
| COMPBLUE | 7 |
| FWATER1 | 7 |
| MARBFAC2 | 7 |
| FLOOR6_2 | 6 |
| MARBFAC3 | 6 |
| MARBFACE | 6 |
| REDWALL | 6 |
| ASHWALL2 | 5 |
| GRAYBIG | 5 |
| MARBGRAY | 5 |
| AASHITTY | 4 |
| SW1COMM | 4 |
| CRATELIT | 3 |
| CRATOP2 | 3 |
| DOORTRAK | 3 |
| FIREBLU1 | 3 |
| FLAT22 | 3 |
| SKINFACE | 3 |
| BLAKWAL1 | 2 |
| BSTONE3 | 2 |
| CONS1_7 | 2 |
| CRATINY | 2 |
| DBRAIN1 | 2 |
| DOOR1 | 2 |
| DOOR3 | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| FLOOR1_6 | 2 |
| LAVA1 | 2 |
| NUKAGE1 | 2 |
| PANBOOK | 2 |
| SLIME14 | 2 |
| TLITE6_1 | 2 |
| BIGDOOR7 | 1 |
| BRNSMAL1 | 1 |
| CEMENT2 | 1 |
| COMPSPAN | 1 |
| CRATE3 | 1 |
| DOORBLU2 | 1 |
| DOORYEL | 1 |
| EXITDOOR | 1 |
| LITEBLU4 | 1 |
| MARBFAC4 | 1 |
| PANBORD1 | 1 |
| PANCASE1 | 1 |
| SKINEDGE | 1 |
| STEP4 | 1 |
| SW1LION | 1 |
| SW1MET2 | 1 |
| TLITE6_6 | 1 |
