doom vanilla_or_boom 111 monsters 90 items 2 image(s)
AI Analysis
Hole in the Sky is a single large-scale map designed for DOOM2 with a complex layout featuring 283 sectors and over 110 monsters. The monster composition is hitscanner-heavy, dominated by chaingunners, with a moderate mix of projectile and melee threats including baron, mancubus, and pain elementals, but no boss encounters. Resources are moderately generous, offering a variety of weapons including BFG9000, plasma rifle, and rocket launcher, alongside ample ammo and health bonuses. The environment uses a mix of techbase and industrial textures with some rocky and stone elements, suggesting a hybrid theme. The progression is likely linear given the single map format, compatible with vanilla DOOM2 engines.
Tags
ammo_plentifulgenerous_healthhitscanner_heavyindustriallinearmedium_mapsmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 315 |
| Linedefs | 1180 |
| Sidedefs | 1700 |
| Vertices | 1024 |
| Sectors | 283 |
| Segs | 1849 |
| SSectors | 669 |
| Nodes | 668 |
| UV monsters | 111 |
| HMP monsters | 86 |
| HTR monsters | 82 |
| UV items | 90 |
| HMP items | 90 |
| HTR items | 90 |
| chaingun_guy | 66 |
| imp | 12 |
| spectre | 10 |
| shotgun_guy | 7 |
| zombieman | 7 |
| cacodemon | 4 |
| pain_elemental | 3 |
| baron | 1 |
| mancubus | 1 |
| health_bonus | 25 |
| armor_bonus | 9 |
| rocket | 9 |
| shell_box | 8 |
| rocket_box | 6 |
| stimpack | 5 |
| chaingun | 4 |
| ammo_box | 3 |
| bfg9000 | 2 |
| cell | 2 |
| medikit | 2 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| shells | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invulnerability | 1 |
| soulsphere | 1 |
| SLIME16 | 259 |
| BIGBRIK3 | 201 |
| ASHWALL3 | 122 |
| METAL2 | 106 |
| RROCK03 | 105 |
| SPACEW4 | 79 |
| STARBR2 | 72 |
| SHAWN2 | 71 |
| STEP6 | 52 |
| BRONZE4 | 48 |
| CEIL5_2 | 39 |
| DOORTRAK | 38 |
| STEP5 | 36 |
| PIPE1 | 35 |
| PIPE2 | 31 |
| RROCK11 | 31 |
| BROWN144 | 29 |
| GRAY4 | 29 |
| BLOOD1 | 19 |
| BRICK8 | 19 |
| BSTONE2 | 18 |
| DOORSTOP | 17 |
| GATE3 | 16 |
| METAL6 | 16 |
| METAL7 | 16 |
| F_SKY1 | 15 |
| RROCK15 | 13 |
| METAL5 | 12 |
| GRNLITE1 | 11 |
| GRNROCK | 11 |
| STARTAN2 | 11 |
| STARTAN3 | 11 |
| BIGBRIK1 | 10 |
| FLAT10 | 10 |
| MODWALL2 | 10 |
| TEKGREN2 | 10 |
| BFALL1 | 9 |
| FLOOR7_1 | 9 |
| BIGDOOR2 | 8 |
| BRICK3 | 8 |
| LITE5 | 8 |
| STONE6 | 8 |
| BRICK4 | 7 |
| FLOOR0_1 | 7 |
| ZIMMER3 | 7 |
| METAL | 6 |
| MIDBARS3 | 6 |
| TEKGREN5 | 6 |
| RROCK12 | 5 |
| STEP2 | 5 |
| ZIMMER4 | 5 |
| GATE1 | 4 |
| METAL3 | 4 |
| METAL4 | 4 |
| SPCDOOR1 | 4 |
| STONE7 | 4 |
| TEKGREN3 | 4 |
| CEIL1_2 | 3 |
| CRATOP1 | 3 |
| STEP4 | 3 |
| BRNSMAL1 | 2 |
| BRNSMAL2 | 2 |
| BROWNHUG | 2 |
| BSTONE3 | 2 |
| CEIL4_1 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL | 2 |
| EXITDOOR | 2 |
| EXITSIGN | 2 |
| SPCDOOR4 | 2 |
| TEKGREN1 | 2 |
| TEKGREN4 | 2 |
| TLITE6_5 | 2 |
| BIGDOOR5 | 1 |
| BIGDOOR6 | 1 |
| DOOR1 | 1 |
| FLAT18 | 1 |
| FLOOR0_3 | 1 |
| SHAWN1 | 1 |
| SW1EXIT | 1 |
| SW1MET2 | 1 |
