AI Analysis
QUAD is a single-map WAD designed for the DOOM2 engine with TNT IWAD compatibility. The map is large and complex, featuring 646 things, 386 sectors, and a diverse set of textures blending techbase and hellish themes, including marble, lava, and slag walls. Monster encounters are dense with 371 total foes, emphasizing projectile threats and hitscanners, including a heavy presence of imps, cacodemons, and barons, but no bosses. Resources are moderately balanced with plentiful ammo boxes, armor bonuses, and health pickups, supporting sustained combat. The layout suggests a linear progression through a central hub-like area, with a focus on exploration and combat rather than key hunting or teleportation. The WAD is compatible with vanilla DOOM2 and does not require advanced source ports.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 646 |
| Linedefs | 1754 |
| Sidedefs | 2438 |
| Vertices | 1654 |
| Sectors | 386 |
| Segs | 2712 |
| SSectors | 1004 |
| Nodes | 1003 |
| UV monsters | 350 |
| HMP monsters | 263 |
| HTR monsters | 158 |
| UV items | 155 |
| HMP items | 157 |
| HTR items | 148 |
| imp | 108 |
| shotgun_guy | 75 |
| demon | 47 |
| cacodemon | 44 |
| zombieman | 36 |
| lost_soul | 23 |
| spectre | 23 |
| baron | 15 |
| shell_box | 24 |
| armor_bonus | 22 |
| medikit | 21 |
| rocket_box | 19 |
| stimpack | 19 |
| ammo_box | 18 |
| invisibility | 6 |
| berserk | 5 |
| cell | 4 |
| cell_pack | 4 |
| health_bonus | 4 |
| shotgun | 4 |
| blue_armor | 3 |
| green_armor | 3 |
| soulsphere | 3 |
| invulnerability | 2 |
| rocket_launcher | 2 |
| backpack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| plasma_rifle | 1 |
| rocket | 1 |
| STARTAN2 | 329 |
| FLOOR4_8 | 312 |
| ASHWALL | 224 |
| CEIL1_1 | 211 |
| MARBLE3 | 206 |
| STARTAN3 | 168 |
| SLADWALL | 163 |
| SHAWN2 | 137 |
| REDWALL1 | 89 |
| TEKWALL2 | 77 |
| GRAY1 | 70 |
| SKSPINE2 | 70 |
| DOORTRAK | 64 |
| SP_ROCK2 | 61 |
| TLITE6_4 | 39 |
| CEIL1_2 | 36 |
| SKULWAL3 | 36 |
| METAL | 24 |
| STONE3 | 24 |
| MFLR8_4 | 23 |
| SW2SKIN | 22 |
| F_SKY1 | 20 |
| MARBLE1 | 20 |
| FLAT23 | 19 |
| COMPBLUE | 18 |
| FIREWALL | 16 |
| GATE4 | 16 |
| TLITE6_5 | 16 |
| BLOOD3 | 15 |
| CEIL1_3 | 13 |
| BIGDOOR2 | 12 |
| FLOOR6_1 | 10 |
| GATE1 | 10 |
| SKINFACE | 9 |
| SLADRIP1 | 9 |
| BLOOD1 | 8 |
| GRAY7 | 8 |
| MIDGRATE | 8 |
| SP_FACE1 | 7 |
| SW1SKIN | 7 |
| SUPPORT2 | 6 |
| FLAT14 | 5 |
| BIGDOOR1 | 4 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| EXITSIGN | 4 |
| FIRELAVA | 4 |
| GATE3 | 4 |
| LITE5 | 4 |
| EXITDOOR | 3 |
| MARBFAC3 | 3 |
| NUKAGE3 | 3 |
| SW1STRTN | 3 |
| BIGDOOR7 | 2 |
| BRNBIGC | 2 |
| DOOR3 | 2 |
| DOORYEL2 | 2 |
| FLOOR7_1 | 2 |
| FLOOR7_2 | 2 |
| GRAYDANG | 2 |
| NUKAGE1 | 2 |
| NUKAGE2 | 2 |
| PLAT1 | 2 |
| SHAWN1 | 2 |
| SKIN2 | 2 |
| SKY1 | 2 |
| SLADPOIS | 2 |
| SP_HOT1 | 2 |
| SW1GSTON | 2 |
| SW1HOT | 2 |
| SW1SLAD | 2 |
| WOOD1 | 2 |
| WOOD4 | 2 |
| CEIL5_1 | 1 |
| FIREBLU1 | 1 |
| FIREMAG1 | 1 |
| FLAT10 | 1 |
| FLAT20 | 1 |
| LAVA1 | 1 |
| MARBFACE | 1 |
| SW1BLUE | 1 |
| SW1GRAY | 1 |
