doom vanilla_or_boom 66 monsters 175 items 2 image(s)
AI Analysis
This WAD contains a single map featuring a compact layout with 12 sectors and moderate complexity. The monster roster is heavily boss-centric, including numerous archviles, cyberdemons, mancubi, and a spider mastermind, resulting in a very challenging combat experience dominated by powerful projectile threats and hitscanners. Resources are abundant, with plentiful megaspheres, cell packs, and multiple power-ups like invisibility and invulnerability, supporting sustained combat. The environment uses a mix of textures suggesting a hellish or industrial theme with blue and red stone motifs. The map is linear with no keys or teleports, designed for vanilla or Boom-compatible DOOM2 engines.
Tags
ammo_plentifulboss_encountersgenerous_healthhelllinearshort_mapsvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 242 |
| Linedefs | 86 |
| Sidedefs | 99 |
| Vertices | 83 |
| Sectors | 12 |
| Segs | 107 |
| SSectors | 20 |
| Nodes | 19 |
| UV monsters | 66 |
| HMP monsters | 66 |
| HTR monsters | 66 |
| UV items | 175 |
| HMP items | 175 |
| HTR items | 175 |
| archvile | 20 |
| cyberdemon | 14 |
| shotgun_guy | 12 |
| mancubus | 10 |
| zombieman | 6 |
| spider_mastermind | 2 |
| pain_elemental | 1 |
| revenant | 1 |
| megasphere | 60 |
| light_amp_goggles | 45 |
| cell_pack | 37 |
| invisibility | 9 |
| soulsphere | 9 |
| invulnerability | 8 |
| rocket_box | 4 |
| backpack | 1 |
| bfg9000 | 1 |
| rocket_launcher | 1 |
| REDWALL | 23 |
| ZZWOLF9 | 22 |
| LITEBLU1 | 18 |
| FIREBLU1 | 11 |
| CEIL1_3 | 8 |
| CEIL4_2 | 8 |
| STEP4 | 7 |
| GSTONE2 | 4 |
| ASHWALL2 | 2 |
| BLOOD2 | 1 |
| CEIL1_1 | 1 |
| CRATOP1 | 1 |
| FLAT14 | 1 |
| FLAT5_1 | 1 |
| FLAT5_4 | 1 |
| FLOOR3_3 | 1 |
| FLOOR4_8 | 1 |
| SW1BLUE | 1 |
