AI Analysis
Forward Deathmatch is a single-map deathmatch WAD designed for DOOM2, compatible with DOOM and Boom engines. The map features a large, detailed urban environment inspired by residential houses, including a notable Stargate Command basement area. It emphasizes multiplayer combat with a moderate monster presence tailored for deathmatch, focusing on player-versus-player encounters rather than single-player progression. The level uses a mix of textures including wood, brick, and gray industrial surfaces, creating a semi-realistic techbase/urban theme. Resource distribution is balanced for deathmatch play, and the layout is linear with no advanced key hunts or teleportation mechanics. The WAD is suitable for classic and modern source ports without requiring advanced engine features.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jim Brannen |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 287 |
| Linedefs | 4255 |
| Sidedefs | 6994 |
| Vertices | 4078 |
| Sectors | 835 |
| Segs | 7688 |
| SSectors | 2836 |
| Nodes | 2835 |
| UV monsters | 1 |
| HMP monsters | 1 |
| HTR monsters | 1 |
| UV items | 97 |
| HMP items | 97 |
| HTR items | 97 |
| cyberdemon | 1 |
| medikit | 12 |
| rocket | 12 |
| super_shotgun | 9 |
| rocket_launcher | 8 |
| shell_box | 8 |
| cell_pack | 7 |
| shotgun | 7 |
| chaingun | 6 |
| backpack | 5 |
| bfg9000 | 5 |
| chainsaw | 5 |
| plasma_rifle | 4 |
| ammo_box | 2 |
| megasphere | 2 |
| rocket_box | 2 |
| computer_area_map | 1 |
| green_armor | 1 |
| soulsphere | 1 |
| GRAYBIG | 1044 |
| SHAWN2 | 518 |
| FLAT19 | 484 |
| ASHWALL6 | 358 |
| METAL2 | 227 |
| F_SKY1 | 219 |
| GRAY5 | 192 |
| COMPSPAN | 174 |
| CEIL5_1 | 157 |
| FLAT5_4 | 156 |
| TANROCK3 | 152 |
| SKY1 | 135 |
| CRATELIT | 103 |
| GRAY4 | 95 |
| GRAY1 | 91 |
| STONE | 88 |
| WOOD1 | 82 |
| SP_ROCK1 | 81 |
| ASHWALL3 | 77 |
| DOORTRAK | 72 |
| FLAT5_1 | 70 |
| WOOD12 | 69 |
| CRATE1 | 64 |
| COMPBLUE | 63 |
| SPCDOOR2 | 61 |
| GRASS1 | 59 |
| STUCCO | 58 |
| BIGBRIK2 | 57 |
| CEIL1_1 | 57 |
| CRATOP1 | 55 |
| MIDSPACE | 53 |
| BRICK10 | 46 |
| BIGBRIK1 | 45 |
| CRATE2 | 44 |
| FLAT23 | 41 |
| METAL | 40 |
| ZZZFACE8 | 40 |
| PANEL6 | 39 |
| CEIL3_5 | 38 |
| FLAT18 | 37 |
| CRATINY | 36 |
| BRICK1 | 35 |
| ZZZFACE6 | 32 |
| BROWN144 | 29 |
| FLAT5_2 | 29 |
| REDWALL | 29 |
| BLAKWAL2 | 26 |
| FLOOR0_3 | 26 |
| FWATER1 | 24 |
| BRICK6 | 21 |
| PANBOOK | 21 |
| CRATE3 | 20 |
| CRATWIDE | 20 |
| PANBORD2 | 19 |
| RROCK17 | 19 |
| CRATOP2 | 18 |
| FLAT14 | 18 |
| SLIME13 | 18 |
| BRICK11 | 17 |
| BRICK12 | 17 |
| WOOD6 | 17 |
| WOOD8 | 17 |
| FLAT1 | 16 |
| BIGDOOR2 | 15 |
| CEIL5_2 | 15 |
| BRICK2 | 14 |
| PANCASE2 | 14 |
| RROCK20 | 13 |
| FLAT5_3 | 12 |
| FLOOR5_4 | 11 |
| ICKWALL7 | 11 |
| GRAY7 | 10 |
| ICKWALL3 | 10 |
| TANROCK8 | 10 |
| CEIL1_2 | 9 |
| RROCK14 | 9 |
| FLOOR0_1 | 7 |
| MFLR8_3 | 7 |
| RROCK11 | 7 |
| ZZZFACE9 | 7 |
| CEIL3_3 | 6 |
| DBRAIN1 | 6 |
| FLAT5_5 | 6 |
| FLOOR7_1 | 6 |
| PANBORD1 | 6 |
| SILVER2 | 5 |
| BFALL1 | 4 |
| FLAT20 | 4 |
| FLOOR0_2 | 4 |
| PANCASE1 | 4 |
| TEKLITE | 4 |
| BLAKWAL1 | 3 |
| METAL1 | 3 |
| PANEL2 | 3 |
| SPCDOOR3 | 3 |
| TANROCK2 | 3 |
| BLOOD1 | 2 |
| GRAY2 | 2 |
| PANEL3 | 2 |
| RROCK09 | 2 |
| RROCK18 | 2 |
| STEP4 | 2 |
| SW1COMM | 2 |
| TEKLITE2 | 2 |
| TLITE6_5 | 2 |
| ZZZFACE7 | 2 |
| CEIL3_6 | 1 |
| COMPWERD | 1 |
| CONS1_5 | 1 |
| FIREWALA | 1 |
| FLAT5 | 1 |
| FLOOR4_8 | 1 |
| SLIME11 | 1 |
