doom vanilla_or_boom 69 monsters 150 items 1 image(s)
AI Analysis
This WAD contains a single map designed for DOOM2, focused on deathmatch and cooperative play. The map features a medium-sized layout with 268 things and 175 sectors, using a mix of industrial and stone textures such as METAL, BSTONE, and ASHWALL. Combat is balanced for multiplayer with no new sounds, graphics, or music, and no difficulty settings implemented. The level is linear and built from scratch, compatible with vanilla DOOM2, emphasizing classic deathmatch gameplay without complex key hunts or teleportation. Resources and monster profiles are typical for early DOOM2 maps, supporting both solo and multiplayer modes.
Tags
ammo_plentifulcooperativedeathmatchdoom2industriallinearmedium_mapsmoderatesingle_mapvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Robert Wilson |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 268 |
| Linedefs | 860 |
| Sidedefs | 1542 |
| Vertices | 805 |
| Sectors | 175 |
| Segs | 1661 |
| SSectors | 516 |
| Nodes | 515 |
| UV monsters | 69 |
| HMP monsters | 69 |
| HTR monsters | 69 |
| UV items | 150 |
| HMP items | 150 |
| HTR items | 150 |
| imp | 20 |
| shotgun_guy | 20 |
| zombieman | 12 |
| demon | 7 |
| lost_soul | 4 |
| chaingun_guy | 3 |
| archvile | 1 |
| cacodemon | 1 |
| revenant | 1 |
| health_bonus | 26 |
| rocket | 22 |
| cell_pack | 16 |
| stimpack | 15 |
| armor_bonus | 13 |
| shells | 12 |
| medikit | 9 |
| rocket_box | 6 |
| shotgun | 6 |
| ammo_box | 5 |
| shell_box | 5 |
| cell | 3 |
| berserk | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| STARTAN3 | 758 |
| METAL | 730 |
| ROCK2 | 164 |
| BSTONE2 | 143 |
| F_SKY1 | 82 |
| BSTONE1 | 67 |
| BRICK1 | 65 |
| SKINMET1 | 65 |
| ASHWALL2 | 60 |
| BRICK2 | 60 |
| BRICK11 | 43 |
| FLOOR4_8 | 35 |
| CEIL3_5 | 26 |
| ASHWALL3 | 25 |
| RROCK12 | 25 |
| DOORSTOP | 24 |
| FLOOR4_6 | 24 |
| MIDBARS3 | 24 |
| SP_HOT1 | 24 |
| DEM1_5 | 20 |
| SPACEW4 | 20 |
| BIGBRIK3 | 17 |
| FLOOR7_1 | 15 |
| DOORTRAK | 14 |
| RROCK15 | 14 |
| FLAT5_5 | 13 |
| BLAKWAL2 | 12 |
| CRACKLE2 | 12 |
| FLAT10 | 12 |
| FLAT5_2 | 11 |
| RROCK04 | 10 |
| BRICK5 | 9 |
| BIGDOOR4 | 8 |
| BIGDOOR5 | 8 |
| BRICK12 | 8 |
| CEIL3_3 | 8 |
| MARBGRAY | 8 |
| RROCK19 | 8 |
| SHAWN2 | 7 |
| RROCK11 | 6 |
| FLOOR3_3 | 5 |
| RROCK16 | 5 |
| BRICK3 | 4 |
| BRICK4 | 4 |
| FLAT1_2 | 4 |
| FLAT5_1 | 4 |
| FWATER1 | 4 |
| RROCK13 | 4 |
| FLAT18 | 3 |
| FLAT5_4 | 3 |
| FLAT5_8 | 3 |
| EXITDOOR | 2 |
| FLAT5_3 | 2 |
| MFLR8_2 | 2 |
| SKINEDGE | 2 |
| DEM1_6 | 1 |
| RROCK05 | 1 |
| SW2SKIN | 1 |
