doom vanilla_or_boom 114 monsters 118 items 2 image(s)
AI Analysis
Set in a technology-themed environment with extensive industrial textures and crates, this medium-sized map offers a mostly linear progression. Combat involves a balanced mix of enemies typical for Doom 2, with moderate difficulty recommended for Ultra Violence players. Resources are generally adequate, supporting a steady but challenging playthrough without overwhelming combat or resource scarcity.
Tags
linearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jens "Skystalker" Smikalla |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 295 |
| Linedefs | 1032 |
| Sidedefs | 1532 |
| Vertices | 1053 |
| Sectors | 241 |
| Segs | 1878 |
| SSectors | 583 |
| Nodes | 582 |
| UV monsters | 110 |
| HMP monsters | 71 |
| HTR monsters | 36 |
| UV items | 118 |
| HMP items | 114 |
| HTR items | 111 |
| shotgun_guy | 25 |
| imp | 21 |
| zombieman | 15 |
| lost_soul | 13 |
| demon | 11 |
| cacodemon | 6 |
| chaingun_guy | 5 |
| mancubus | 4 |
| revenant | 3 |
| spectre | 3 |
| baron | 2 |
| hell_knight | 2 |
| arachnotron | 1 |
| archvile | 1 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| health_bonus | 23 |
| armor_bonus | 21 |
| ammo_clip | 15 |
| medikit | 12 |
| rocket | 8 |
| shells | 8 |
| cell_pack | 6 |
| stimpack | 5 |
| shell_box | 4 |
| green_armor | 3 |
| rocket_box | 2 |
| ammo_box | 1 |
| backpack | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| METAL2 | 98 |
| STEP4 | 85 |
| GRAY5 | 83 |
| CEIL5_1 | 82 |
| SILVER1 | 70 |
| GRAY4 | 69 |
| F_SKY1 | 67 |
| SHAWN2 | 60 |
| CEIL5_2 | 52 |
| CEIL4_1 | 49 |
| BRICK5 | 43 |
| BRONZE1 | 36 |
| METAL6 | 33 |
| BRONZE2 | 30 |
| LITE3 | 30 |
| BLAKWAL2 | 27 |
| COMPBLUE | 22 |
| FLAT5_4 | 22 |
| BROWNHUG | 21 |
| METAL | 21 |
| MODWALL3 | 21 |
| RROCK13 | 21 |
| STEP3 | 20 |
| BRICK9 | 18 |
| CRATE1 | 18 |
| STONE2 | 17 |
| CRATINY | 16 |
| GRAY7 | 15 |
| ROCK1 | 15 |
| ASHWALL7 | 14 |
| COMPSPAN | 14 |
| CRATE2 | 14 |
| FLAT1 | 14 |
| BLOOD1 | 12 |
| COMPWERD | 12 |
| FLOOR0_3 | 12 |
| GRAYBIG | 12 |
| ASHWALL2 | 11 |
| CRATOP1 | 11 |
| CRATWIDE | 10 |
| GSTONE2 | 10 |
| PANEL7 | 10 |
| RROCK10 | 10 |
| COMPTALL | 9 |
| DEM1_5 | 9 |
| RROCK14 | 9 |
| SLADWALL | 9 |
| WOOD12 | 9 |
| ICKWALL3 | 8 |
| LITE5 | 8 |
| LITEBLU4 | 8 |
| PIPE2 | 8 |
| STEP2 | 8 |
| STEP5 | 8 |
| STEP6 | 8 |
| FLAT19 | 7 |
| FLOOR0_6 | 7 |
| FLOOR1_7 | 7 |
| NUKAGE1 | 7 |
| PANEL6 | 7 |
| ROCK2 | 7 |
| SLIME15 | 7 |
| STEP1 | 7 |
| BRICKLIT | 5 |
| CEIL4_3 | 5 |
| FLAT14 | 5 |
| FLOOR1_6 | 5 |
| GSTONE1 | 5 |
| TLITE6_5 | 5 |
| BLAKWAL1 | 4 |
| BROWN96 | 4 |
| BRWINDOW | 4 |
| CRATE3 | 4 |
| CRATELIT | 4 |
| CRATOP2 | 4 |
| FLAT5_6 | 4 |
| GATE1 | 4 |
| GATE2 | 4 |
| GATE4 | 4 |
| GSTFONT1 | 4 |
| MIDGRATE | 4 |
| FLAT5_2 | 3 |
| FLOOR3_3 | 3 |
| GATE3 | 3 |
| ROCK3 | 3 |
| SLIME14 | 3 |
| SW1GRAY | 3 |
| TLITE6_6 | 3 |
| BFALL1 | 2 |
| BIGDOOR1 | 2 |
| BRICK7 | 2 |
| CEIL4_2 | 2 |
| COMPSTA1 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORSTOP | 2 |
| DOORTRAK | 2 |
| DOORYEL2 | 2 |
| EXITDOOR | 2 |
| FIREMAG1 | 2 |
| FIREMAG2 | 2 |
| FIREWALB | 2 |
| FIREWALL | 2 |
| FLOOR1_1 | 2 |
| FLOOR7_1 | 2 |
| GRAYTALL | 2 |
| SHAWN1 | 2 |
| SILVER2 | 2 |
| -1 | 1 |
| BIGDOOR3 | 1 |
| BIGDOOR4 | 1 |
| BIGDOOR6 | 1 |
| BRICK10 | 1 |
| COMPSTA2 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DOOR1 | 1 |
| FIREMAG3 | 1 |
| FIREWALA | 1 |
| FLOOR7_2 | 1 |
| RROCK02 | 1 |
| RROCK03 | 1 |
| RROCK20 | 1 |
| SFALL1 | 1 |
| SILVER3 | 1 |
| SKY1 | 1 |
| SKY2 | 1 |
| SW1COMP | 1 |
